JavaScript is required to use Bungie.net

Forums

originally posted in: Terrible Exotics
Edited by BlackjackHD: 2/5/2015 2:02:19 PM
4
My original post body is too long for me to add anything, so here's my newest review, Necrochasm. [b]Necrochasm[/b] [u][i]The Problem[/u][/i] Back so soon. It's usually gratifying to be right, but in this case I'm thoroughly saddened knowing my predictions about Necrochasm were true. The votes are in, and Necro is garbage. Let's find out why, let's break it down. (Figuratively. I mean, maybe you need a shard or two. Go nuts.) Hooray, it's everyone's favorite AR stat block! By favorite, I mean we want to like it, but it's just awful. (Please spare your comments about how much shit you rock with Atheon's Epilogue or Silimar's Wrath. Level 18 goblins stand no chance against you, I'm sure.) It does, in fairness, have a good deal more stability and a teeeensy bit more Impact to set it apart from the herd. Matter of fact that little extra Impact is enough to make it the auto rifle with the highest DPS... in a vacuum. If you can control this thing well enough to beat a SUROS Regime in the crucible, good on you. Nothing sticks out more, however, than its 42-round magazine. It can sustain fire for the length of the average sneeze before reloading. Now let's look at its perks. Inherent Cascade. What is this, Halo 3? Shoot-and-slap fights are scarce if non-existent now. Are we supposed to augment this thing's middling damage potential with melee? It doesn't make sense, it's weird, and it's hardly useful, but I guess it's free. Cursebringer, or as I call it, "Sometimes Firefly". Didn't feel enough RNG grinding for your Crux of Crota? Now you can roll more RNG on every kill! Will it drop heavy ammo? Will it drop an engram? Will it explode? Nobody knows! The toggles: Fitted Stock, Single Point Sling, and Flared Magwell. 1 and 3 are both tempting, but given the already-decent reload speed and Cascade, Fitted Stock is the way to go, and not a bad option. Lastly we get Rangefinder, a strange climax to the weapon's progression, but a welcome addition given the terrible inherent range. The turd-flavored frosting on this cake of disappointment, however, is the risible attack cap of 339. Recall that legendaries and exotics alike cap at 331. It gets 8 more. The Mythoclast's +23 to 300 marked a (roughly) 8% boost, while Necro's +8 to 331 is more along the lines of 2.4%. I don't claim to understand how Attack works beyond "more is better" but I will assert with reasonable confidence that it won't be a noticeable difference. [u][i]The Solution[/u][/i] Drop Cascade. Make Rangefinder the first unlock and Cursebringer the last one. Replace Single Point Sling with Field Scout. Rewrite Cursebringer entirely. I'm reminded of Bad Juju by this. My proposed improvement is to make, say, 10 successive hits apply a similar poison effect to Mark of the Devourer. If something dies to precision damage while poisoned by Cursebringer, it explodes. Adds some much-needed supplemental DPS and eliminates the RNG factor. Incremental "stacks" leading up to the poison effect would be lost after a third or half a second, however, requiring constant pressure to work and preventing across-the-map suppression through poison in PvP. Lastly, you guessed it, raise its Attack. 365 is slightly over a 10% boost and should do nicely to keep it current in the DLC to come. And, hopefully, truly make it feel like the most exotic of exotics, which it was supposed to be.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Vous faites des modification sur les armes ok mais es ce que vous lisez les commentaire des joueur ? Votre sois disant arme ultime en ce moment c es le gouffre nécrotique qui s obtient avec l essence de cropta ? C es de la MERDE!!!!!! De la grosse merde je l ai eut cette semaine pourquoi le VEX n es t il pas affecter par cette mise à jour ? En PvP le VEX fait beaucoup trop de dégât 3 balles et vous êtes mort en comparaison avec le Gouffre nécrotique ou il faut 1 chargeur entier pour espérer tuer un gardien et pour tout vous dire elle n as vraiment plus aucun intérêt après la mise à jour des armes déjà l impact était ridicule mais maintenant sa portée à été modifier je ne voi pas l intérêt de jouer avec cette arme je trouve vraiment cela aberrant la derrière armes du jeu ( pour l instant ) ne fasse que 339 d attaque 9 de plus que tte les autre le vex 323 il avait 23 d attaque de plus à l époque maintenant elle es sensé être plus faible que les autre mais bien au contraire le vex es toujours la plus puissante arme du jeu Parlant de ça j aimerai savoir pourquoi certain nouveau joueur ont reçu des armes pouvant atteindre déjà 365 d attaque ?? Mais sérieusement faite quelque chose pour le gouffre nécrotique cette arme mérite d être un peu augmenter ou modifier carrément

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Taco.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Merci, je suis un baguette.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Replying to an English post on an English thread in another language = Pure genius!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon