My original post body is too long for me to add anything, so here's my newest review, Necrochasm.
[b]Necrochasm[/b]
[u][i]The Problem[/u][/i]
Back so soon. It's usually gratifying to be right, but in this case I'm thoroughly saddened knowing my predictions about Necrochasm were true. The votes are in, and Necro is garbage.
Let's find out why, let's break it down. (Figuratively. I mean, maybe you need a shard or two. Go nuts.)
Hooray, it's everyone's favorite AR stat block! By favorite, I mean we want to like it, but it's just awful. (Please spare your comments about how much shit you rock with Atheon's Epilogue or Silimar's Wrath. Level 18 goblins stand no chance against you, I'm sure.)
It does, in fairness, have a good deal more stability and a teeeensy bit more Impact to set it apart from the herd. Matter of fact that little extra Impact is enough to make it the auto rifle with the highest DPS... in a vacuum. If you can control this thing well enough to beat a SUROS Regime in the crucible, good on you.
Nothing sticks out more, however, than its 42-round magazine. It can sustain fire for the length of the average sneeze before reloading.
Now let's look at its perks. Inherent Cascade. What is this, Halo 3? Shoot-and-slap fights are scarce if non-existent now. Are we supposed to augment this thing's middling damage potential with melee? It doesn't make sense, it's weird, and it's hardly useful, but I guess it's free.
Cursebringer, or as I call it, "Sometimes Firefly". Didn't feel enough RNG grinding for your Crux of Crota? Now you can roll more RNG on every kill! Will it drop heavy ammo? Will it drop an engram? Will it explode? Nobody knows!
The toggles: Fitted Stock, Single Point Sling, and Flared Magwell. 1 and 3 are both tempting, but given the already-decent reload speed and Cascade, Fitted Stock is the way to go, and not a bad option.
Lastly we get Rangefinder, a strange climax to the weapon's progression, but a welcome addition given the terrible inherent range.
The turd-flavored frosting on this cake of disappointment, however, is the risible attack cap of 339. Recall that legendaries and exotics alike cap at 331. It gets 8 more.
The Mythoclast's +23 to 300 marked a (roughly) 8% boost, while Necro's +8 to 331 is more along the lines of 2.4%. I don't claim to understand how Attack works beyond "more is better" but I will assert with reasonable confidence that it won't be a noticeable difference.
[u][i]The Solution[/u][/i]
Drop Cascade. Make Rangefinder the first unlock and Cursebringer the last one. Replace Single Point Sling with Field Scout.
Rewrite Cursebringer entirely. I'm reminded of Bad Juju by this. My proposed improvement is to make, say, 10 successive hits apply a similar poison effect to Mark of the Devourer. If something dies to precision damage while poisoned by Cursebringer, it explodes. Adds some much-needed supplemental DPS and eliminates the RNG factor.
Incremental "stacks" leading up to the poison effect would be lost after a third or half a second, however, requiring constant pressure to work and preventing across-the-map suppression through poison in PvP.
Lastly, you guessed it, raise its Attack. 365 is slightly over a 10% boost and should do nicely to keep it current in the DLC to come.
And, hopefully, truly make it feel like the most exotic of exotics, which it was supposed to be.
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