haha, I love you kids and your tales of the trials and tribulations of WoW. Imagine having to wait for 1 particular mob to spawn in order to get a certain weapon (that is a requirement, not player, but game - in order to enter an area for a raid) and that mob is just completely random. Randomness to the point of yours and 12 other guilds have someone camped out in their spawn area 24 hours a day, with the rest of the guild (because the mob is a raid level mob by itself) on speed dial (before mass texting) to drop everything and get on there. Then think a bit more about this going on for 2-3 WEEKS before it spawns. And then 10 minutes after you down the mob, it spawns again, and then it's gone for another week, maybe 2. Now think that you have a raid that needs 128 players to finish, and you must have 1 character of every class with a weapon like this in order to open the raid. WoW has nothing on Everquest. Not. A. Thing.
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