^^^
Which weapon type do you use the most?
A lot of the weapon designs in this game don't make a whole lot of sense. Some guns just don't register well at all in PvE OR PvP. I understand some guns work better in certain areas, but when you have weapon types that just don't work, why have them? So I have some ideas for your guns. You can take this to heart or you can shove it to the side and focus on how to prevent cheeses. I honestly don't care, but I want to see this game become better. I want one of the driving forces in this game (the weapons) to feel a bit better and for them ALL to be viable. And yes these ideas will be filled with nerfs and buffs. So sue me (please don't T.T).
Auto Rifles
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These beasts were horrifying at launch. Why use anything else when they were clearly the best to use? High rate of fire, decent stability and a consistent damage output. Since the massive nerf they've been toned down a bit in all areas of the game, and that's good. But there are certain aspects of them or at least certain types of AR's that can be tweaked or completely overhauled.
Let's talk about the big one. The high rate of fire, low impact, low stability AR's. SIGH. THESE THINGS. There's a reason most people roll their eyes at Necrochasm. That model of weapon just don't translate well. At all. The low impact punishes the weapons general archetype. If something has low impact then you want to try and hit your target with every single bullet. When it comes to low impact. So why in the world would you have such shit stability? Now I'm not saying make them sniper rifle accurate because we already have a decent high rate of fire AR with surprising stability. Up For Anything is a good example of a good HRoF AR (getting tired of typing this out).
So how do we fix this? Simple. Increase the impact to these guns. Not a large amount, just enough to make them just as good as their cousin AR's (low rate of fire, high impact, high stability). And in turn nerf their cousins just a tad. Lower the impact a smidge because they have decent enough range and stability to compensate. The HRoF AR's range and stability sucks and rightly so, but that also means your combat will be done mostly short range. So wouldn't you not want to waste half a clip to down someone? And chances are the persons already blasted your nads off before you can finish the job.
Hand Cannons
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These are probably the most well balanced guns in the game. I know some people will probably agree to strongly disagree, but let me put my point out there.
Generally HC's have a small clip highest, being around 10 round or so. And with a non exotic it takes maybe 3-4 headshots to down someone. That may seem OP, but I feel most if not all primary weapons should have the capacity to take down at least 2 people per clip. HC's fit this. Yes their impact and range is high, but they have quite the kick to them and a slow fire rate. An AR can unload most of it's clip by the time you've fired your third shot. So typically in a close combat situation, AR's win against HC's which is why they basically have the ability to snipe.
Scout Rifles
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I've only just started testing these things out. They seem balanced enough in both PvP and PvE. Capable of downing things like a mini sniper rifle without OHKOing. I don't have much to complain with these really. Another NITC is awesome BTW. I feel there needs to be more Legendaries like this.
Pulse Rifles
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Oh lord these poor guns. A far cry from CoD's M16 and Halo's Battle Rifle. If ANY gun DESERVES a buff these weapons NEEEEED it. The exotics do their jobs well enough, but I'm not talking about exotics, I'm talking about the weapon type itself. They take down Dregs, Thrall and Goblins well enough but the higher tier enemies soak up that damage like it tickles them. Now I'm not saying that they should be as strong as hand cannons, god no, but there's no reason a -blam!-ing Knight should start rolling on the floor laughing.
PR's are decent enough in PvP, maybe not everyone's go to weapon of choice, but they're OKish. The main focus is PR's blatant crappyness in PvE. They need a substantial boost in impact. Maybe just slightly less than a SR. Everything else about them seems fine to me. The fire rate is fine, the stability is fine, the range is fine, but that impact, ugh.
Sniper Rifles
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... Well... They're snipers...
While we're on the topic, however, I would like to throw something out there. Bungie, please give us those big ass maps back. I may have been the only one, but actually quite liked them. Why? I got to level up my damn sniper in Crucible! Snipers are next useless in Crucible as it is.
Shotguns
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A good portion of the Bungie community says, "ERMAHGASH SHOTGOONS NEED NERF!"
No.
Just don't stand in front of one and expect to survive.
Fusion Rifles
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When I first started playing Destiny a week after its release I took one look at these things and said, nope. I understand you had to make something with less range than a sniper and less spread than a shotgun. I understand it probably wasn't easy trying to find a real life equivalent so you made your own. Bungie. Don't ever make your own guns.
However do I think it needs to be nerfed? Honestly... I don't know. FR's are in some weird space where they are ridiculous and easy to use, but I don't think they should be nerfed. How would you go about nerfing them? I'm asking you, Bungie communty, what's your view on fusion rifles?
Machine Guns and Rocket Launchers
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They're fine.
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The crucible in general is just simply unbalanced *Cough* Hunters *cough* but the real problem is that there are a select few exotics that are outright better than the other guns(All 3 hand cannons, Mythoclast, etc) Simply put: if you dont have these guns, then you generally wont do as good as if you did have these guns. Aren't Exotics supposed to look and sound overpowered, but not actually break the game? PS: I havent experienced the final round bonus damage thing on snipers personally, but it sounds like something that need to be patched ASAP. But knowing bungie they will probably patch it in a few months.