Made this post on reddit. Wanted to bring it here for views and support
Edit: if you like this thread, please remember to comment. I would love to hear everybody feedback.
Exotics are some of the best things of Destiny. They may not be rare, but exotics are completely change how a subclass is played depending on that situation. but some Exotics are fat worse then others. many of these "bad" exotics are just outclassed by others legendary weapons. So I'm going to make a list of exotic weapons and list why they are bad and how they could be reworked into a true exotic weapon.
Universal remote: this weapon is a great shotgun. In fact, if it was in the special slot I'm sure it would see a lot more play, but this gun is a primary weapon. This main problem with this being a primary weapon is that its has an extremely low reserve ammo size. This make it so you run out of many in very easily. Not only that, but because of the fact its a shotgun and shotguns Aren't eh best for PvE, it tends only to see very light PvP use. Here are some changes but would not only keep the feel of the weapon, but it would also allow it to be used in PvE and be a lot more of a flexible primary is PvP.
Change buck shot to a single slug that deals bonus headshot damage while ADSing.( Dealing 210-105 damage In. Standard PvP depending on range, this would turn UR into a 1-2 shot kill on all ranges. It's slow RoF would give it similar time to kills as hand cannons.
Fix ADS lag.
Give around the same reserve ammo as Hawkmoon ( 58)
No land beyond: Like its cousin UR, NLB shares the same problems if being an special in the primary slot. But glitches with its ammo hold it back even farther. so here are some changes that wold help NLB because worth a Exotic primary slot.
Fix bug the stops you from getting full reserve ammo after falling below so many rounds.
Up reserve ammo to 40 rounds
Let the reload speed buffs increase the speed of bolt action.
Necrochasm: I Know its early to say now, but NecroChasm is pretty lack luster. It's not a bad Weapon my any means, but there are a few things that could be improved to make it a better weapon.
Increase clip size to 62
Give it straight vertical recoil( no side to side pull )
Super good advice: We all know how bad SGA was before the Exotic weapon Buff patch. In that patch it got a lot of love, but I still feel that almost every legendary heavy machine gun could be better when SGA ( outside of "The Culling") what I propose to do is rework the theme of SGA from being a spray and pray boss crowd clearer to a High sustained damage Boss damager. The changes I listed below not only make the gun worth an exotic slot, they also fit will with the theme of the gun having a built in AI.
Remove crowd control perk and replace it with " landing 10 shots on the same target gives your a damage buff ( stacks a max of 3 times, maxing at an extra 45% damage( so 145% of the normal guns damage) )" perk.
Add "hitting a target with a bullet while ADSing marks the target until you stop ADSing or the target dies. Bullets fired from this weapon will aggressively track marked targets. you can only make one target at a time." to the current " super good advise " perk.
Add unique visual and audio Cues to when you are locked in to a target.
Change the color of the projectiles to match the red color of the Cabal projectiles.
4th horseman: I know ATM that this gun is only available on PS systems, but its already clear how underpowered it is compared to common auto Shotguns. Found Verdict has more rounds in the clip and has more range. Invective regenerates ammo and is easier to get threw exotic bounties. But T4thHM want always this bad. before it was released Thunderer was a very different perk. I suggest you maybe go back to who it was originally suppose to be.
reduce the clip size to 4 rounds
Replace the current "thunderer" perk with " this gun fires all four barrels ( the full clip) at once." ( original thunderer perk )
Change the " return to sender" to the " spray and play" perk
leave the finally round perk as is.( I wanted to explain this quick. if this gun had the final round perk. it would let the last shot in the mag deal extra damage making its burst damage even higher. thats why its staying in.)
thanks for reading. feel free to comment your ideas and thoughts below.
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I don't like the idea of fusion rifles/ snipers/ shotguns in the primary slot.
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Necrochasm needs more impact and change the effect to proc on all head shot kills with same dmg that a nightfall thrull does
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I like the SGA idea.
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For SGA add perfect balance
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Hard light needs more predictable recoil and a slight damage boost. Pocket infinity needs a charge rate buff. Dragons breath needs more velocity
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Right now I think mida needs a slight buff either give it an elemental damage or make the mida multy tool be able to do more damage after getting precision kills other than that it's a fairly decent scour rifle and nothing more
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Red death needs a little bit of a stability and range buff
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Some of your upgrades are too overpowered, and you left out a good amount of exotics. Here are my ideas: Universal remote: Just buff range and damage falloff. No land beyond: Buff damage to that of efrideet's spear. Up reserve ammo to 40. Take away the requirement for reloading. (No reason you should have to. Its bolt action.) Improve the master perk, doubling precision damage dealt. Monte Carlo: Up magazine size to 70 Hard light: Give maximum stability without the need to use perfect balance. Or at least improve the current stability. Even at maximum, its bloody hard to get a lot of headshots. Red death: Take away unflinching and give it anything else. 4th horseman: Give it maximum reload in the form of a break barrel reload which reloads all 4 shots at once. Super good advice: Improve stability.
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Gjallahorn and you could give it 23 wolf pack rounds
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No Land Beyond - They could fix it so instead of having to reload for ages everytime you shoot one bullet, maybe there can be a perk where it doesn't have to reload and it can just shoot... that would be amazing
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Arc damage on our hard lights please!
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Gally i think it needs a buff for regenerating ammo
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No land beyond,impossible to buff it's better of being a green
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Suros Regime has been over nerfed, it's almost useless in the crucible now, because of all the crybabies!
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May be I bit insane but, Vex Mythosclaust. Change second main perk to Ripple. [spoiler]Ripple: killing enemies has a chance to cause a rift that will kill all enemies in a 3 yard radius.[/spoiler] You can have your own thoughts on "Ripple."
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Dragon s breath, the solar flare sticks to and follows the enemy it hits.
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No Land Beyond: Shoot one bullet in the magazine, the reload would be the bolt action itself
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SGA Needs an exotic perk that isn't designed for missing people. If you can actually hit it just makes it a decent machine gun. It's only use is to spray into the sky.
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Dragons Breath Add Tracking Solar flare sticks to the enemy which has been hit by rocket setting him on fire for 10 sec dealing const damage
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SGA recoil is still atrocious.
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I think NLB is supposed to suck, tho. That's kind of its thing. Bugs need to be addressed, but outside of that, I think removing lens flare is the only buff it should get. Lens flare w/o a lens is downright stupid.
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Edited by WatchDoge: 2/1/2015 7:59:50 PMReplace the ADS on the gun to have it shoot all its rounds. (Press L2/LT to shoot all rounds)
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Have Dragon's Breath ignite enemies.
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Bad Juju (but all pulse rifles on general) needs a straight out damage buff
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I only want ONE fix for NLB. No lens flare.
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Drangons breath, add cluster bomb before solar flare