If you could create a weapon perk, what would it be?
Here's a perk I would love to see.
[b]Razor Edge[/b]
Using this perk allows your throwing knife to over penetrate targets and also deals addition damage.
This would make up for the uselessness of the throwing knife in PVP.
[b]Final Stand[/b]
Double weapon damage when your health is below 15%
[b]Vampire[/b]
Gain a significant damage boost but take 10% of the damage you put out.
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You always hear New subclasses New subclasses, I want expanded subclasses. Three new jumps grenades super and melee perks to choose from and two more columns of 3 perks each to choose from. [b][u]Gunslinger[/u][/b] [b]Grenades[/b] Chaser: drop this grenade directly where you stand, it waits and targets an opponent chases for two seconds and boom! Solar flare: toss this into a crowd to disorient them, flashes 3 times. Perch: sticks to any wall or floor, juts out a platform/wall for x seconds. Can be used as a perch or barrier can't be passed through or destroyed. [b]jumps[/b] These are probably just gonna have to stay the same. [b]super[/b] Quick shot: firing all three shots immediately and killing three opponents grants an additional shot Weak point: deal critical damage Blessing of light: you're able to generate more orbs [b]melee[/b] On contact: blade explodes on contract, enemies killed by blade or explosion explode, no longer deal crit damage. Boomerang: missing has a chance, 50% to refill melee meter Swift hands: drastically increase melee speed and return to gun(to be used as either a quick throw and right back to shooting or with the double blade two quick throws back to back [b]perk column 1[/b] Deft hands: weapon handling and swap time increased/decreased respectively. Sure shot: increase crit damage by 10% I'm out of ideas.