[url=https://www.bungie.net/en/Forum/Post/98401132]Due to its length, this thread has moved. [/url]
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Edited by x2Hunter5x: 2/2/2015 7:31:16 AMYou need a job at Bungie
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Raid gear: Helmet of Dashing Arms of Dashing Dashing Vest Boots of Dash Raid Primary weapons: AR= mini version of rocket mcdickface's minigun SR= watered down NLB that has a ton of land HC= CabalSlingshot2000inator charge up slingshot PR= khostov that shoots out 3 psion heads. Raid Secondary Weapons: Soipah= Cabal'sEris full auto snoipah with that has quickscope potential Fusion rifle= NoSkillBeyond little charge of rate with barely visible impact cuz Bungie loves low impact Shottie: Concusser full auto with tons of range. Each kill= rage Raid Heavy Weapons: Rocket Launcher: Rocket McDickfaces rocket. No explanation needed. LMG: Cabals new and innovative iFlamethrower comeplety original design. No human has thought of this
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This needs to be real.
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Doppleganger encounter is impossible. If they always shoot exactly mirrored to you and are standing mirrored to you, they will always shoot your friend.
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WOW!!! I love it!!!!!
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Holy shit you just blew my -blam!-ing mind. Yes yes yes yes yes yes. Bump. I will bump every hour from now on to keep going. You sir. Thank you
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That's awesome, dude!
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That's awesome, dude!
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That's awesome, dude!
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Last I checked, they were hiring raid designers.
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Bumpiroo
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you have too much in there. Bungie employees cannot compute this. please nerf OP!
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well... thats freakin creatives... kudos friend
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Wow. Very creative, keep up the good work! Maybe they'll include some of this in a future raid!
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Raids are creative?. More like raids are glitch, lag infested waste of time. I`m lookin at you Crota.
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Awesome!
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I think instead of the Psion Mine boss fight, we should encounter a zombie version of Rockets McDickface. They've brought him back from the dead
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"I think we can a agree raids is where destiny shines" yeah that 30 min dlc with shi t weapons was shining.
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Imagination much!
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Awesome
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Nice. I'll be thinking of my idea tonight. However there is an issue with the Psion encounter. If you walk forward, an your doppelgänger walks back, everyone can just walk their doppelgängers off the edge. To prevent this, there can be a mechanic where a small shadowy platform appears beneath the doppelgänger if it moves off of the platform.
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again, great addition, love the complexity!