Have a giant Archon, or Kell, have a bigger shrapnel gun with invisibility. At the beginning of the fight, one person is designated to pick up a relic called "Servitors Wisdom" or "Bane of the Kell" that allows them to see invisible ( like, completely invisible ) Fallen. I'll mention that again later. When the boss gets damaged enough it goes completely invisible, leading the relic holder to tell other players where he went, leading to taking down his mega super mlg elite arc shield, and damaging him again. The more damaged he is, the bigger shield he gets. All around him, stealth vandals and captains spawn.
Tell me what you think about this idea ^.^
-
Edited by Sylok's Defiler: 2/1/2015 11:11:31 PMThey should do something dark soulsish. It's a raid in the sense that at various points in the raid you have options to take out lesser ultra enemies, that once taken down will affect the final fight. Example: let's say the final boss is the wolf kell and he has supporting archons, artillery, and shields:one sub boss is a prime servitor with a unique attack that's tough to kill, but killing it means that the final boss won't have shields. Destroying a fallen plant or cell means there won't be as much artillery during the fight ( shanks, pikes, walkers). Fighting yur way to a certain area and closing a gate means you will have a few less archons do deal with. What would be cool for the hard raid, or even the normal raid is that you can do 1 of the three actions only and have little to no consequences. Doing two of the three ( the gate and the factory) means the boss will have minimal support during the fight, but his shields will be harder to take down. You won't be able to do all three. Bump this so its implemented in a future raid