originally posted in:Art and Stuff
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At one point in war, when the smoke clears and the battle is over, the end result. Always one person becomes emotionally
distressed. Most wouldn't care about said person, nor would they try comforting them. But one person, the other soldiers who
wouldn't think to intervene. The commander, the leader. One who cares enough, to comfort. To not make people feel like himself. To stop pain and suffering.
He may be the leader, but he is an icon. A symbol of hope. One who cares is one who dares not to remember their horrible past.
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Blender, Cycles, GIMP.
Got this done a while ago, just didn't really post it yet.
I was visualising the mood and atmosphere for this game I am creating. Also to define the personalities and mental properties of the characters. How they act, what they do, what they feel. Its not usual that I create a short story with an image.
Feel free to give feedback :), I don't mind.
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Pretty cool, mate. What's the game about?