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Destiny

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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by Severed Ronin: 2/24/2015 11:10:26 AM
    Don't know about my Hunter or you Titans out there, but the Arc Warlock absolutely must have some sort of Force Lightning.

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  • Edited by canadian deity: 2/24/2015 11:03:36 AM
    When you super it dismantles every green you have, and will ever have from that day on. That is all my super does. Edit: added "MY SUPER"

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  • The titan reaches to his sides with both arms, creates wo orbs of solar energy, slams them together in front of him, firing a large, aimable laser beam

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    • Edited by Rikkom: 2/24/2015 11:01:46 AM
      I would throw Legos EVERYWHERE! And the shoes of my enemies would vanish off their feet for 3 minutes

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    • Titan solar bomb a super which creates a huge solar ball which slowly moves forward constantly sending out fire bolts Hunter void rogue you turn into a smoke like void form which is more supporting than gg and bd where you can trap , disorient etc your enemies . Warlock stormfront super you cast for 5-10 seconds lightning strikes everywhere around you

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    • First and foremost, I would replace the arc blade with an arc katana, as for a knew super for the Hunter, it would have to be a support class. Maybe it could be called "Night of the Void" and it open a black hole that instantly killed weakened enemy's and casts a suppression effect on the rest

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    • Warlock: Battlemage Focused on Weaponry and CQC Magic. -Enhances his own weapons to provide a random elemental buff (Grenade Button). -Melee is a large cleave that does light AoE damage. Melee Override provides and sweeping arc sword the slices through enemies in a quick swipe. -Super consists of a elemental-infused Battleaxe. You can take a beating and dish out extreme damage, but you move like a tank. Just wanted to contrast from the stereotypical weak looking mage type characters.

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      • Arc Shot dual weild handcannons for warlocks

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      • A warlock super that disables all shotguns in a pvp match for 1 minute. I'll call it the "learn how to aim with a primary, noob" super.

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        • Warlock sub class God's Eye Create an automated turret like ball of pure arc energy that kills all enemies within a fixed radius. Perk 1: The range of God's Eye is extended Perk 2: God's Eye can shoot more enemies inside it's range at the same time Perk 3: Enemies shot by God's Eye take shock damage for the next few seconds

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        • Edited by TheMegalovaniac: 2/24/2015 10:57:51 AM
          Titan- solar buff that slows movement, but gives near invincibility and allows them to fire five explosive solar blasts that kill on direct hits, but still do massive AOE damage to anything in close proximity. Basically, become a walking tank. Speed debuff can be reduced by perks in skill trees or exotic armor Hunter- seeing as how I'm hoping the third hunter class leans more toward a support class revolving around traps and possibly debuffing enemies, a void sentry turret thrown by the hunter would kick ass. Turret is heavily resistant to damage, but can be destroyed by other supers. Perk can allow turret to be spawned at a distance via throwing or launching somewhere within line of sight, becoming a source of suppressing fire or to aggro enemies in pve. Could be considered support style, but can also fit with hunter "lone wolf" reputation in lore (after all, who needs friends when you have a pet death machine?) Warlock- would suggest radiance style buff that allows phasing through walls, but A: that seems like more of a void thing, and B: this game wouldn't allow that. Instead, thought of a more defensive super involving arc damage that could also be used for offensive purposes. The premise of this being "the best shield is never letting the shot hit you", so firstly, major speed buff (more than Mida). defense increased significantly, but no health regen. All enemies within melee range get periodically shocked every second with moderate damage (enough to take half a guardian's health away, shocks can arc from enemy to enemy with perk). Maxed reload speed and weapon switching speed. Perk can end this super early by super charging a single melee attack that does massive damage and stuns in pve, and insta-kills one target in pvp. TL;DR: Titans become walking (and burning) tank Hunters drop sentry turret BL2 Axton style Warlocks be kung-fu fighting, fast as lightning

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          • Titan would be a solar blast created from him doing a hulk clap Hunter would have a void self destruct where he blinks away and leaves a void clone that exploads Warlock calls forth a bolt of lighting shattering on the ground creating an electrical blast

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            • Edited by XboxJuan: 2/24/2015 8:22:59 AM
              Suppression super.. While active it drains all cool downs of enemies near you. grenades, melee's and other supers

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            • They all become Mexican and play the maracas

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            • Warlocks can use a kamehameha wave...Titans can go great ape...and hunters can go super saiyan

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            • Titan: KAME! HAME! Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! Note- has to charge super for 3 continuous games before usable.

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              • Hunter: an instant heal. We are squishy and the ability to fully heal instantly right before death would be very useful. It would obviously be a timing super. The only real negatives about a Hunter is our lack of armor and it takes forever to regenerate health.

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                • My hunter can fly like 100 meters up into the air. Then I press a button, fly down and everything dies. Teammates don't die but fly away for like 20 meters.

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                • i flick a rubber bands which leaves a small red mark that hurts for a few seconds then stops.

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                  • Hunter Void Bow - a barrage of void arrows do AoE damage from a distance.

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                    • Hunter: poisonous mist Warlock: levitation puts a group of enemies in the air, blinded and you just finish them off Titan: chain lightning

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                    • Since you have to make it fair Hunter(void): leaves a crate or mark that regenerates all types of ammo. With upgrades that increase health or weapon damage. Warlock(arc): summon like a storm of lightning bolts that hits an area. A shower of lightning. Titan(solar): a bunch of lots of minions that are on fire and obliterate stuff sort of like cursed thralls do. Btw plz don't leave a rude comment about my thoughts.

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                      • Edited by XaldinXenotrix: 2/24/2015 6:54:27 AM
                        Warlock super Arc Swarm - allows you to fire balls of arc at enemies rapidly for 8 seconds, simmaler to a Witches attack.

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                      • arc lock spec- heavy arc shield like omnigul takes much damage to break or arc damage weapons/abilites solar titan- major damage resist flaming fists makes ur melle like a shotgun and gives you a flaming body slam instead of shoulder charge. void huntard- leave camo void snare that traps and immobilizes targets while doing damage as well as increasing void damage done to them makes hunters great for zone control.

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                      • Warlock Super- [b]Thunder Strike[/b] In a short/medium range, the Warlock summons a storm of thunderbolts which have a Damage over Time, and this storm follows the Warlock.

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                      • Make warlocks into cole mcGrath

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