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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Hunter super would be a bullet time pick your targets attack. Slowing time in a radius around you long enough for you to melee or shoot several opponents or dodge projectiles

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  • Hunter super would be a bullet time pick your targets attack. Slowing time in a radius around you long enough for you to melee or shoot several opponents or dodge projectiles

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  • Edited by Angus: 2/5/2015 2:56:03 PM
    Warlock super, creates a huge storm cloud that freezes all enemies around it for a little bit Titan super, shoots a big aimed column of fire burning enemies inside Hunter super, makes a big puddle of void around them that slows down and slows down reload speed to all enemies inside

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  • Something called trapper for hunter and crusader for Titan

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  • Can't go wrong with a laser. For some reason I felt that the Titan had some kind of laser super. I don't know what verbiage brought that conclusion out of me.

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  • [quote]If you could make a third super for your guardian what would it be?[/quote] Archangel for warlock... enough said

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  • My super would be called disappointment. Then when you activate it your toon would sit in the closest corner crying (good for when you get a bad drop from the nightfall). When upgraded he/she would be able to get a laptop out so they can go on the forums and cry about it or claim that the weapon that just killed them was OP. Sorry I couldn't think of a proper one and need to have a laugh, don't take me seriously, when I think of a proper answer I'll edit this.

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  • Edited by astralouroboros: 2/4/2015 8:33:25 PM
    [b]TITAN[/b] Subclass:iron lord forge your own legend, you are consumed and empowered by the iron lords them selves, hammer away at all and mold it to your own will with smoldering iron as your handle and mythic brimstone as the head take up the mantle of an iron lord [b]SUPER:[/b] iron mantle the activation sequence:you lunge forward with both hands behind you and discard you weapons, in the air a molten hammer forms in your hand and the ending animation is similar to the last part of the strikers shoulder charge in how he stops himself what it does: with the iron lords hammer you forge your path using the melee button to swing around the hamer and the triger button to do a quick sword smash, your grenade however throws the hammer in an elongated arc and you will teleport werever the hammer lands, if it hits an enemy you will teleport to them and strike them, the hammer will also temperarily stun them, slowing their movment speed,weapon swapping , and acuracy. aiming before throwing the hammer makes it fly straiter and farther and iwhen the hammer is thrown you can not move but also cant die from fall damage or out of bounds areas, the hammer toss can be recharged after every kill or will come back every 3 seconds. in this form you gain a damage resistance and bonus damage output, your speed is kept the same [b]super modifiers:[/b] [u]untapped fury:[/u] the fire that envelopes you is now violent red and does the following. gives increased speed and takes away the damage resistance and the shield but gives an increased damage modifier your hammer is also turned into an war axe, the trigger no longer causes a heavy hit but an outward slash of red flaming energy to fly outward in a straight line for 10 yards,this will kill an unshielded target and strip the shields off of undamaged ones while implementing a DoT effect on the enemy hit [u]calm fury:[/u] the fire surrounding you is a calm neon blue that burns intensely your weapon is a long sword the trigger button makes you strike upwards drawing a flaming pillar upwards and out at your enemies the grenade button makes you kneel down and sheathing your sword in the ground summoning a small wall of fire to protect all incoming damage in front of you, this drains the grenade ability but recharges your super energy with every bit of damage dealt while your super is in effect you gain an increased shield that recharges faster but the damage modifier is reduced [u]smoldering fury:[/u] black flames flicker on your body but release a deadly smoke that billows behind you any one that comes near you in a 6ft radius recieves a DoT that will stack the longer they exposed, standing in theiir presence wil kill a fully sheilded guardian in 7 seconds without anyother form of damage being done your weapon transforms into a war mcae the trigger ability makes you erupt outward covering a small area(think the size of the nova bombs vortex ability)any enemy that enters will take a increased dot every second they are in it, the cloud last for 2 seconds and their is an initial release blast that does damge and severe knockback equvilant to a kell stomp your grenade is a throwable mace that rebounds to other nearby targets then comes back to you, it does not kill but can be thrown incredibly fast and without limit only if you hit a target if you miss you must wait 2 seconds [b]Grenades:[/b] [u]brimstone:[/u] explodes upon contact causing an initial damge and spreading lava on any surface near the blast including walls and cielings, while not harmful to be near the lave coming into contact with it gives a large DoT that can stack and knocks back the enemy [u]firefly:[/u] a small tracking grenade similar to the axion bolt but goes much faster and has three tmes the range, aplies a stacking dot over time to an enemy and explodes automatically when another person is near, automatically explodes after 5 seconds [u]ash:[/u] releases a gas that works similarly to the defenders disruption grenade but only applys the effect when they are near the smoke, if an enemy enters they are slowed and an effect appears on screen that would be similaar to the effect that appears when enetering a darkness zone in PvE [b]jump:[/b] similar to glide except flames erupt from your back and feet keeping you airborne [u]advanced thrusters:[/u] pressing the sprint button in any direction will make you jolt in that direction allowing you to effectively barrel roll, reduces your thrust time every time you do it. people will see fire erupt from the apropriat thruster component when activated [u]experimental prototype:[/u] holding the jump button continues to propel you forward at increasing speed, pressing again while in midair will make your thrusters explode and rocket you forward in the direction your were aiming at [u]coal walker:[/u] jumping in midair summons a small panel of flame that supports you the panel will stay in the air for 3 seconds and can be used by your allies, if enemies come in contact with the panel they get injured you can only create one panel in the air, coming into contact with a platform that is not your panel will recharge your jump instantly [b]melee:[/b] a normal punch [b]erupting soul:[/b] your soul erupts like a volcano releasing your pent up rage in a burst knocking back foes [u]burning soul:[/u] your soul now filled with rage leaves enemies scorched and applys a short DoT [u]blinding soul:[/u]your souls purity blinds enemies and leaves them stunned, slow, and blind [u]concentrated soul:[/u] your soul focuses in your palm, you lunge forward as your palm catches fire and send out a short range pillar of fire that penetrates targets and gives a massive knock-back that can cause enemies to get hurt from hitting walls(think knock-back from phalanxes but stronger) [b]ability set modifiers 1:[/b] [u]strength incarnate[/u]: all knock-backs applied to enemies are increased [u]fire starter:[/u] any melee has a chance to light enemies on fire [u]pyrophobia:[/u] enemies taking DoT have a chance to lose mobility(run away in PvE) [b]ability set modifier 2:[/b] [u]heat-sink[/u]: causing damage with any form of explosion ability heals you and starts regeneration [u]friendly fire[/u]: allies that come in contact with your fire receive an increase in movement speed [u]forged in fire:[/u] you become harder to kill while channeling the iron lords

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    • "Get something useful" Using this super when completing a raid will give you something useful instead of a hover round or drop ship

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    • Already made a post on this: [url]https://www.bungie.net/en/Forum/Post/91648073/0/0[/url]

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    • Edited by SIashySIashy: 2/4/2015 7:26:34 AM
      [b]Hound master[/b] [i]Let loose the hounds of hell. It is time for the hunt.[/i] [u]Hunter void subclass[/u] [i]Grenades[/i] [b]Smog screen[/b] Releases a large cloud of black smoke with a huge radius. All enemies inside are blinded, and receive a small amount of damage over time as long as they remain inside. [b]Toxic grenade[/b] Explodes and deals no damage, but enemies caught in the explosion take a large amount of damage dealt over a ten second period of time. [b]Tar grenade[/b] Explodes to deal damage and releases tar which cover a wide area for five seconds. [i]Jump- Double jump[/i] [b]Better control[/b] [b]Better height[/b] [b]Fling[/b] Summon a void hound mid air to grab your arm and fling you forward at a fast speed. You will be propelled in the direction you are looking at when you activate the jump in midair. [i]Melee-Maul[/i] Summon a void hound to jump forward towards the enemy over a short distance (5m). A successful hit will cause the hound to deal normal melee damage and latch on to the enemy for five seconds, during which the enemy will flinch continuously, making it hard for enemies to fire their weapon accurately. A missed hit will lead to a loss of your melee. [b]Bloodletting[/b] Maul will cause damage over time as the void hound clings to the enemy. [b]Attack order[/b] Missing maul will cause the void hound to continue running forward for a short distance (10m) and auto jumping once more at any enemy in its vicinity. [b]Lose interest[/b] The void hound, after latching onto an enemy, will jump onto another enemy in he vicinity, dealing normal melee damage to them and transferring the effects to them. This can only trigger twice, and the hound will not hit the same enemy twice. [i]Super- Hell hounds[/i] Summon three void hounds that will auto track enemies in the map and explode in their proximity, dealing damage in a wide area. The hounds can be killed if enemies shoot them, making them detonate prematurely. They make noises during PvP, and travel at the speed of a sprinting hunter with mida multi tool. [b]Pedigree[/b] The void hounds are more resistant, and move faster. (50% increase for both.) [b]Silent hunt[/b] The void hounds are cloaked with invisibility and make no noises in PvP. [b]Noble sacrifice[/b] All void hounds, after exploding, will leave your current grenade over their previous spot which will detonate soon after. [i]Tier 1[/i] [b]Bloodlust[/b] Hitting an enemy with your melee will recover 8% of your super. [b]Scented mark[/b] Dealing damage to any enemy highlights them and allows you to see them through walls for a short period of time. [b]Heavy burden[/b] Maul will now immobilise the enemy on the spot if it hits for the period that the hound is latched. [i]Tier 2[/i] [b]Instinctive defence[/b] Taking melee damage will automatically activate maul, if you have it, to attack the enemy and push them back a small distance. [b]Spoils of war[/b] Picking up orbs of light gives more super energy (30%), and recharges your melee. (30%) [b]Join the family[/b] Gain one more void hound during each super.

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      • Edited by premo253: 2/4/2015 4:25:54 PM
        No names on these. Not that creative. Hunter: Void 1.Think portal. Initiate super, void "sniper" appears in hands and you can shoot a "portal" to get past mobs. Just hop into your side appear on other side where you shot your "sniper" super. 2. Same premise except you shoot it at enemies and they get sucked into void portal never to appear again (obviously wouldn't do for bosses). Warlock: Arc Initiates super and lightning spikes/bolts shoot out in a spherical pattern killing everything in "Titan bubble" radius. Everything above/below, right/left, and front/back. Can be initiated mid air. Titan: Solar Think flash meets the flame. Titan on fire and able to punch and sprint shoulder charge without cool down. Anything Titan punches or charges explodes like firefly perk killing those around it.

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      • there is some good stuff on here BUNGiE....hopefully they read this

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        • Alchemy Warlock Super: Fires a mild shock wave of Arc energy that does minimal damage to health, but completely depletes all shields. Also grants a momentary over-shield to allies. Then, all enemies without a shield disintegrate into Orbs of Light.

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        • Edited by ImmortalAbyss: 2/4/2015 4:56:38 PM
          Lone spirit Void Unleashes a giant wolf spirit and sends it forward decimating all in its path for 20m(or feet or w/e the units of measure are) This way the hunters can have a panic aoe super too Edit: after some thinking I can add some grenades [b]Serration grenade[/b]: upon impact the grenade sends out a circle of blades that pierce enemies in a 10m radius causing damage and stopping recovery for 3s [b]shatter grenade[/b]: sticky grenade. If it hits an enemy it gains blast radius and causes additional damage to surrounding enemies(not just the one it hits) [b]visage of light[/b]: summons a visage on the ground where it lands. (Like in the dlc story missions)

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          • Hunter: Napoleon Complex Abilities: Bipolar: asks for Hunter buff, while bragging about how good they are Superiority: acts like they're the greatest because they can use the sword and kill oracles a couple seconds quicker Flamboyance: wears capes and plays dress up all the time. Titan: 12 Year Old Abilities: Cries: they can't blink Pretend: Pretends to be experienced in the raid Revive: asks to be revived Warlock: Flying target Abilities: Flying target: becomes a flying target that takes 9000x more damage Superior float: floats even slower than normal Revive: uses self revive when they aren't supposed to self revive

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            • Titan, Pillar of Judgement. Solar Super. The titan makes a motion similar to the Ward of Dawn animation,, which causes a pillar of fire to spawn around him and disintegrate anyone foolish enough to get caught in the blast.

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            • Void story You press LB + RB and its drops a void smoke A poof it spawns a story

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            • i only play as a hunter so for hunters third class i would like A SUPER that is a bow with void damage (or something new damage) which it will be one shot kill in PvP and it will be nice to see a perk where you can launch two arrows or a perk to kill two guardians or enemies with one arrow by a 2for1 (collateral) or by an small explosion damage. JUMPS: i think double jumb and blinc a bow in hunters super is really an awesome and fun idea

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            • Warlock: all i think they need is to change fireborn to revive allies instead of themselves. This would make fireborn extremely useful during raids instead of the "don't worry, I can revive myself so I can do something stupid" that it is now. Titan: massive damage reduction, at the cost of movement speed, thus making them into the tank they should be. Not sure about hunters. I don't like the class very much myself, so I never really played it very much.

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            • Edited by OG Thrall: 2/4/2015 6:56:26 AM
              Hunter: Phoenix Rising. Summons a solar Phoenix that hunts down two enemies, causing them to explode on death. (Yes, Borderlands inspired. Sue me). Can be upgraded to kill up to 4 enemies. Can also provide shield buffs to teammates via Blazing Morale. Titan: Vindicator's Might. Draws forth a Lance made of Arc energy. Can be thrown for precision / AOE damage, or be swung. Has a short to mild timer. Can be upgraded for farther throwing distance, and chain lightning. Precision damage can over-penetrate, hitting up to 2 targets. Slows movement speed comparable to wielding a heavy. Warlock: Supernova. Taunts all enemies within X yards to attack the Warlock. Warlock absorbs 75% of damage for Y seconds, until exploding, killing all nearby enemies, and him/herself. Can be upgraded for farther taunt distance, more absorption (up to 90%), or longer duration / explosion radius. (solar)

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            • Warlock arc class. Stormbringer Super: Ragnarok Lightning strikes the Warlock that is then discharged in random directions. Perk 1: Storm sheild Creates a spherical thunderstorm around the warlock that is twice the length of maximum melee distance damaging everything inside the shell. Lasts 15 seconds like Ward of Dawn. Perk 2: Chain lightning Arcs that strike targets then launch a another arc into nearby enemies Perk 3: Tesla wave Arc shockwave that spreads out in front of the Warlock at a 25 degree angle and extends as it travles loosing damage as it goes.

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            • Lmaoooo

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            • I would love to see void hunters get an assassin rush (or maybe like a vanguard charge from me3). Like a super long distance blink strike. Guaranteed kill plus gets you into (or out of) battle from a distance. Perhaps have a selection between an aoe or invis perk on exit. Solar titans could use an aoe, offensive super; think radiance but it damages any close enemies based on proximity (like annihilation field in me3). Let's be honest, arc-locks just need force lightning, lol

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            • A new hunter super that allows you to see enemies through walls. Seeing through walls is very hunterish.

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              • Edited by jamez_70: 2/4/2015 5:25:49 AM
                Hunter void- super - area of affect and all enemies that enter move 50% slower and do slightly less damage(-5 -10%)while hinter gets better agility and slight damage increase( +5-10%) melee would be a void ninja star similar to throwing knife but less gravitational pull and more distance, ether have 2 or give a boost or even replenish energy when precision kills, grenades can just be the same as existing nades, another helpful ability can be disorientation enemies when at a long or very short distance from the hunter, I would love this class!!!!

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