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Edited by Squiffles: 2/2/2015 8:15:14 PM
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PART TWO [spoiler] [u]6. Winter, the House of Winter Kell[/u] ***HARD MODE CHANGES*** [i]During STAGE TWO, Reaver Dregs will attack the players that stay behind. During STAGE THREE, enemies will be major-tier level. During STAGE FIVE, Winter takes 50 seconds to charge up instead of 60 seconds.[/i] Your team steps into a very large, circular room with two levels and a large throne at the opposite end. In the middle of the room is a small platform and atop the the second level are more small platforms that can be jumped to. On either side of the throne are two large, pulsating cores. Winter himself will rise from his throne and begin the final battle. [b][WINTER - STAGE ONE][/b] [i]***Your entire fireteam is constantly affected by "Cloak of Cold" during this battle. This debuff will make your shields regenerate more slowly.[/i] Winter is very large, very powerful and possess a massive shield. During the first part of the fight, the guardians must wear down Winter's shield, all whilst he fires at you and throws multiple grenades. He will not teleport but will move around the area near his throne. No additional enemies appear here but Winter will deal a lot of damage and all of his attacks possess DoT that will wear you down. When Winter's shield is destroyed, he will slam down onto the floor and the two pulsating cores will ignite and electrify the entire floor, except the platform in the middle of the room and your platform. [b][WINTER - STAGE TWO][/b] At this point, Winter will teleport onto the small platform in the middle of the floor and continue shooting you with powerful attacks. He CANNOT be damaged at this point due to his shield being overcharged. The force of Winter's slam attack will have knocked down some of the platforms above you. One or more guardians must now navigate these platforms and reach the opposite end of the room where the two pulsating cores are. Meanwhile, Fallen Shanks will fly into the room and attempt to throw you off guard. The guardian(s) that navigate the platforms above will be targeted by Vandals at the back of the room and, should they fall off onto the electrified floor below, they will die instantly and cannot be revived. Reaching the first core, you must hold down the "interact" button to send a current of light into the core, thus overloading it and destroying it but giving the Guardian a unique super ability that will annihilate Winter's shield and allow the rest of the group to damage him for 15 seconds. Upon activating the ability, the camera enters 3rd person mode and you must hold down the super ability buttons to keep the beam of light focused on Winter. The Guardian that does this not die from the resulting explosion of the core but their shields will not regenerate for one minute. The Guardian then has a few seconds to get back over to the other side before Winter teleports back and kills them. The platforms will be destroyed 15 seconds after the super ability ends. [b][WINTER - STAGE THREE] [/b] Winter will revert back to his original area after 15 seconds (or if his health is dropped to half) and begin shooting at your team again but will be joined by Reaver Shanks that will rush your team and spawn endlessly. His shield will be tougher this time but once it is cracked, he will slam down again and cause the remaining platforms to fall and allow access to the other side. Teleporting into the middle again and firing at you again, a different guardian must navigate the platforms and reach the other side. There, they must repeat the process as before and use the super ability to remove Winter's shielding. Depending on how much damage you do, the fight will progress to either STAGE FOUR or STAGE FIVE respectively. [b][WINTER - STAGE FOUR - HEALTH REMAINING] [/b] After another 15 seconds Winter will teleport back to his throne again. However, with both cores used up you must drop his health on your own now. His shield is no tougher than before but it will be tremendously hard to break without the use of the super ability. Fallen Shanks, melee fallen and Servitors will appear now and try to end you before you can do any more damage. Occasionally, Winter will slam down and unleash a shockwave that you must jump over to avoid. If you are hit by it, your shields are instantly destroyed and will not regenerate for one minute. When Winter's health is finally dropped, the final stage begins. [b][WINTER - STAGE FIVE - NO HEALTH REMAINING][/b] When his health is dropped to zero, Winter will bow down by his throne and begin absorbing the electricity from the floor. He cannot be damaged at this time. It will take Winter one minute exactly to absorb the electricity from the floor, at which point he will unleash it from himself and fill the entire room. If he does this, your entire team is killed and the fight will begin from stage one again. However, as Winter charges up his final attack, the two guardians that destroyed the cores before will gain the unique super ability again. This ability must be charged up via melee kills within the one minute timeframe before Winter kills you all. If the guardians who destroyed the cores are dead at this point, two other players are randomly selected. Fallen Shanks will flood the area whilst Vandals attempt you pick you off but the two super-guardians need to charge themselves up! Work together to allow the two players to get the kills via melee before Winter puts you down. The ability will not charge on its own and will require BOTH guardians to get 20 melee kills to charge the power. When both guardians are fully charged, Winter will rise in order to prepare his attack but time will slow down and allow the two guardians to unleash the ability on Winter. If both attacks are aimed successfully, Winter will stagger backwards and the explosion will short-circuit into him instead, causing him to explode in a rather epic fashion and blow the back-end of the room away, revealing the outside world again as you are awarded your loot. [b]CLOSING CAPTIONS FOLLOWING WINTER'S DEATH [/b] "I did not think it was possible for such a power to be destroyed, Guardian. Yet again, you have proven me wrong. Winter was a living legend yet you cut him down in the name of your Light. You have my eternal gratitude, as well as my eye, for I see your own legend only just beginning." [b]POTENTIAL LOOT DROPS FROM "ASSAULT ON WINTER"[/b] [u]"Lightning Fist"[/u] Weapon Type -- Hand Cannon Damage Type -- Arc Weapon Description -- "Who knows how many Fallen Barons have wielded this small, yet surprisingly powerful gun?" Weapon Abilities -- [Shocking Ideas] --> Precision kills with this weapon will cause lightning to shoot out from the original target and seek nearby enemies [Crowd Control] --> Kills with this weapon provides a damage bonus for a short time. [u]"Vandal's Favourite"[/u] Weapon Type -- Sniper Rifle Damage Type -- Arc Weapon Description -- "Given the complexity of the firing trigger, it's a wonder even the Fallen could work out how to fire this thing." Weapon Abilities -- [Current Transference] --> Precision kills with this weapon have a chance to return a small portion of your shield. [Clown Cartridge] --> After reloading, there is a chance for you to be given a higher ammo clip than usual. [u]"Winter's Remedy"[/u] Weapon Type -- Assault Rifle Damage Type -- Solar Weapon Description -- "Before Winter claimed this rifle it was unheard of. After he claimed it, well, you know the rest." Weapon Abilities -- [Fires pellets instead of bullets that travel slower but can hit the same target multiple times] [Winter's Revenge] --> Kills with this weapon will recharge your grenades [Assault Loading] --> Holding down the trigger will fire faster but with less accuracy [u]"Ariah" (HARD MODE ONLY)[/u] Weapon Type -- Fusion Rifle Damage Type -- Void Weapon Description -- "The Queen of the Reef has held this weapon for centuries but the desruction of the House of Winter is something to be celebrated. This is your reward." Weapon Abilities -- [No Backpack] --> Cannot be reloaded, regens ammo, regens one shot every 20 seconds, weapon holds 2 shots max [A New Eye] --> Aiming down the sights and firing causes the weapon to fire like a shotgun [Mulligan] --> Missing a shot has a chance to return it to your magazine [u] "Makeshift Hammer" (HARD MODE ONLY)[/u] Weapon Type -- Rocket Launcher Damage Type -- Arc Weapon Description -- "Imagine a Devil Walker Turret molded into a gun. Then, add more guns and you might just get to this." Weapon Abilities -- [Laser Targeted] --> Holding down the trigger will allow you to aim via laser target over the shoulder, missiles fire very quickly [Mulligan] --> Missing a shot has a chance to return it to your magazine [u]"Head Splitter" (HARD MODE ONLY)[/u] Weapon Type -- Shotgun Damage Type -- Solar Weapon Description -- "Fallen Barons would use this to execute their foes. If wielded by the right person, it can be more than an simple executioner's tool." Weapon Abilities -- [Auto Reload] --> This weapon can be fired in full auto mode [Just One More] --> Precision kills with this weapon cause the killing shot to not cost ammo [Outlaw] --> Precision kills with this weapon greatly increase reload speed [/spoiler]
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