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Edited by Khan the Reaper: 7/25/2015 6:49:29 PM
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Exotic Maker. Perk Maker. Sublcass Maker

Edit 7/25: For people having trouble with ideas, here's two themes that may help. Theme #1 Class specific exotics: in the taken king, we're suppose to be getting some. Let's see what you guys can come up with. Theme #2 Toxotics: this is basically an exotic with an amazing perk but it is also hurts you somehow. Not really doing a competition because I'm very inconsistent. Edit 7/24: Glad to see we're getting some traffic going again. I've decided to change what this forum is about. I want it to be a creation outlet for everyone to share their ideas, not just for exotic gear. Hopefully you guys like the change. I'll try and include some examples. Edit 6/11: Wow, I'm surprised that people actually want this forum to stay alive. I'm sorry for being silent for so long so I've responded to a couple of posts. I'll try and respond to anyone else that adds something. Also I'm going to look for the list of exotics that I have from the last competition. I'll post it when I find it. I'm debating on doing another one. Message me if you think I should. Exotic list - Old Favorites [spoiler]https://docs.google.com/document/d/1CjnqpY5AhephV0GihorUyxY38RxfmTb_Sz0tJSfyWQY/edit?usp=sharing I also included the names of all the creators. [/spoiler] Name: Type: Description: Design: Attributes: Initial Upgrades: Exotic Upgrade: Here are some of my examples. Gunslinger [spoiler]Name: Jester's Will Type: exotic hunter helm Description: Don't fall prey to the tricks of a mad jester. You will regret it. Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet. Attributes: Strength Upgrades: melee attack speed, orbs regen melee energy Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler] Striker [spoiler]Name: Rulers Helm Type: Titan helmet Description: When faced against the will of a king, one must ask, "How do I repent?" Design: Golden helm with a crown melted into the top. Attributes: Intellect Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler] Void walker [spoiler]Name: Abyss Gravity Type: warlock helm Description: Return to me... Design: a grey warlock helm with small void particles surrounding it. Attributes: Intellect, discipline Upgrades: melee hits replenish grenade energy, more super energy from genade kills Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center. [/spoiler] Sun singer [spoiler]Name: Flight of Hermes Type: Warlock boots Description: True freedom is only known to the sky's. Design: Navy blue pants with large golden wings on the outer left and right side of the feet. Attributes: Discipline Upgrades: heavy ammo, speed reload primaries Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler] Defender [spoiler]Name: Dynamo Luminescent Type: Titan chest Description: Bring forth the light. Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders. Attributes: Intellect, Discipline Upgrades: bonus special ammo, reload speed for pulse rifles Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler] Blade dancer [spoiler]Name: Shadow? Description: Design: Attributes:intellect Upgrades: Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler] I love to hear feedback about my own stuff as well Some more of my ideas. [spoiler]Name: Mike Titan Type: titan gauntlets Description: You just got knocked the -blam!- out! Design: boxing gloves Attributes: strength Upgrades: melee speed, grenade hits give melee energy Exotic: gives striker storm fist a stun ability as well as a knock back effect. [/spoiler] [spoiler]Name: Breacher's Gauntlets Type: hunter gauntlets Description: Knock Knock.... Design: bullets up and down the sleeves with grenades around the shoulder Attributes: Discipline Upgrades:orbs replenish health, melee replenishes grenade energy Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades. [/spoiler] [spoiler]Name: Traveller's Dawn Type: Titan Chest Description: Bathe in the light of the traveller. Design: clear muscle shaped armor with the the crest of the traveler in the top right. Attributes: Intellect, strength Upgrades: bonus heavy ammo, heavy reload speed Exotic Upgrade: Supreme Aegis- Armor of light is a free perk [/spoiler]

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  • [b]Lost to Time[/b] Exotic fusion rifle [i]Void Damage[/i] [u]Her rule is harshest-Toland the Shattered [/u] Charge rate: A grueling 20 Impact: 80 Stability: 85 Reload: 90 Clip size: 3 Range: 42 Exotic Perk: The Gate, on a kill, the enemy is teleported randomly, then explodes however doing no damage to your guardian. Upgrades: Mulligan, Armor Piercing Rounds/Fitted Stock/Field Scout: Raises ammo count to 6.

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  • [b]Bloodlust[/b] [i]A hunger for battle infuses this weapon's red surface.[/i] Exotic hand cannon The barrel looks shiny red like metal and the handle is wood with leather rappings. Exotic perk: damage delt by this weapon takes twice as long to start healing and to heal. In pve it does small amounts of ongoing damage.

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  • [b]Terror[/b] [i]Now it is your turn to strike fear into their hearts...[/i] Exotic Titan helmet Looks like a black helmet with bones on it to make it look like a skull. Exotic perk: hitting an enemy with your melee special or grenade has a chance to cause a fear effect on them for 30 seconds (5 in crucible) this effect means that enemies effected can't willingly move closer towards you and damage they deal to you is reduced.

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  • [i]Hands Down[/i] Watch your self he can get a little handset Titan gauntlets Increased melee speed Melee kills replenish melee strike Legendary perk: double up Melee override: throws two hooks instead of one Stays stationary

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    • Edited by dupsterman: 4/5/2015 4:07:31 AM
      Exotic boots hunter Name: can't touch this Description: "you can't touch this"-MC hammer perks:heavy ammo perk armor exotic perk armor ups Exotic perk: can't touch this: for every fatal shot to be pull at you, you side swipe out of the shot and highlights your enemy (works with melees hits also) Thought of this by listening to MC hammer :D

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      • Microbiology "The bigger they are, the harder they fall." *Hand Cannon *Smallest weapon in the game *Burn Damage 302 - 331 Damage (Of course) First Perk: Third Eye (Radar stays active while ADS) Exotic Perk: Random Tracker (Made this up) One random bullet in the magazine tracks enemies and deals 250% more damage. Magazine size: 11 bullets Stats Rate of fire: 20/100 Impact: 75/100 Range: 45/100 Stability: 60/100 Reload: 30/100 Other Perks Field Scout (14 bullets per magazine) Firefly (Enemies killed with precision damage explode) Perfect Balance (90/100 stability)

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        • [quote]Winona Exotic hand cannon Fluff (google) ROF 80 Imp 20 Rng 40 Stbl 40 Rld 60 Ammo 15 Kinetic Main perk zen moment Exotic perk critical kills implode enemies and leaves behind a void grenade, gun occasionally jams[/quote] [quote]The Good Samaritan Exotic hand cannon Hey blue will you feed my cats i'm going to have a little fun Red ROF 10 Imp 100 Rng 60 Stbl 10 Rld 15 Ammo 5 Main perk precision kills greatly reduce reload speed Exotic perk shots fired from this gun do bonus damage to over shields, over penetrate and cause knock back[/quote] [quote]Hornbill Exotic hand cannon ROF 70 Impact 40 Range 30 Stability 40 Reload 80 Ammo 12 Static perk gun is clip fed Main perk zen moment Exotic perk each critical shot in a chain does 2% more damage than the last(till reload) Gun is a very liquid titanium with a jet black inlaid handle and upper and lower tactical rails[/quote]

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        • Edited by Dark Aegis: 4/4/2015 8:50:14 PM
          Exotic hand cannon named: 'Lupa' "Rome wasn't built in a day" Designed like Hawkmoon but a more wolf esc design, the ears of the wolf make up the sight and there are crystal eyes on the sides Low Rof, High impact, medium range, medium stability and slow reload. 10 rounds in the chamber Tier 1: - Accuarized Ballistics - CQB Ballistics - Soft Ballistics 1st Perk: Outlaw Tier 2: - Hammer Forged - Perfect Balance - Flared magwell Exotic Perks (Switch between them): - The Lone Wolf (Precision damage is doubled when you are the only one in your fireteam) - Strength of the Pack (Precision damage is tripled if your fireteam is full) Extra: the crystal eyes change colour depending on the exotic perk you chose: Red for 'The Lone Wolf' and Blue for the 'Strength of the Pack'. Before unlocking the upgrades the eyes are clear. In PvP, the perks are nerfed so that 'The Lone Wolf' perk doesn't two shot, but 'Strength of the Pack does'(Providing that your fireteam is full). Perk Notes: If Strength of the Pack is active and only 5 people are in your raid team (or 2 in your fireteam) your precision damage is increased by 2.5

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        • Name: Final Stand Type: Void Auto Rifle Description: It takes a true guardian to see the worth in this weapon. Design: A very choppy job, made from pre existing parts. Appears to be quickly welded together. Attributes: Normal stability, medium magazine, low impact, good range. Initial Upgrades: Crowd Control, Glass Half Full Exotic Upgrade: "Final Stand" Pulling off 3 kills in rapid succession adds bonus damage to the rest of your magazine. As long as you keep firing.

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        • Name: Beyond Land No Type: sniper rifle Description: this is just the no land beyond with reverse stats

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        • Name: Beyond Land No Type: sniper rifle Description: this is just the no land beyond with reverse stats

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        • Heat on your feets "Can you dig it"? Titan legs -increases speed and slide distance -Increases jump height -Increases damage on solar enemies -Shoulder charge damage is doubled when used in the air They could look like MK.44 Stand Asides, except they are smoother and have little magma spots on them. Also, when you run, a trail of smoke follows in your path kinda like dragons breath!

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        • You should make a exotic gun called The Light Maker. It is a HEAVY fusion rifle that combines all 3 elements and produces a white blast that produces all 3 damage types at once. Second row perks- hammer forged, field scout, ceramic rounds Special Perk: Wrath of The Traveler : Enemies hit by blast will slowly corrode into a small blast of light that chains. Also, small vortexes are made if shot is missed Bungie PLEASE CONSIDER!!!!!!

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        • [b]Arasil[/b] [i]Lighter of the Path[/i] Exotic rocket launcher Looks like a gunmetal grey simple rocket launcher, except it's all on fire. Deals solar damage Exotic perk: when this weapon's rocket hits, all enemies around it are set on fire.

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        • Hornbill Exotic hand cannon ROF 70 Impact 40 Range 30 Stability 40 Reload 80 Ammo 12 Static perk gun is clip fed Main perk zen moment Exotic perk each critical shot in a chain does 2% more damage than the last(till reload) Gun is a very liquid titanium with a jet black inlaid handle and upper and lower tactical rails

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        • Edited by A gocart: 4/3/2015 8:20:46 PM
          Exotic Auto Rifle Name: Deja Vu (Nod to Groundhog Day (Groundhog as in the animal, NOT THE ERROR) overall as a weapon) Description: [i]Feels like the same situation all over again... It's happened before, you're still going to die, oh victim mine.[/i] Design: An auto rifle with three barrels that spins when it shoots, like a light machine gun in appearance almost. The color scheme is semi-reflective silver/nickel coloration with wave-like distortions. Each barrel has a red, blue, and purple light on the sight at the end of the barrel. Attributes: ROF: 87, Impact: 13, Range: 40, Stability: 50, Reload:20, Magazine: 45 Initial Perks and Perk Trees: Basic sight selection, second selection tree holds Skip Rounds, Lightweight, and Flared magwell. Exotic Perks: first, Past Experience: Rounds fired have a small chance to return to the magazine. 2nd, Groundhog Day: Bullets fire with a different element, cycling Arc, Void, Solar, over and over again. (It does Kinetic damage until this perk is acquired)

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        • Exotic Hand Cannon Name: Star Spark Description: This fallen shock pistol seems to have been augmented by a Prime Servitor itself, magazine overloaded with ether. Design: Similar to a Fallen shock pistol, perhaps almost like a fusion rifle the size of a hand cannon, bulbous plate sections of dark amber colors with ether flowing underneath some sections, with a series of antennae as the barrel. The clip when reloaded would look like a small star system in the chamber, and would emit light from the loading mechanism when opened to reload, illuminating the guardian's hand. Attributes: - ROF: 45 - Impact: 45 - Range: 30 - Stability: 20 - Reload: 30 - Magazine: 15 Initial Perks and perk trees: Standard selection of sights, and reload/range upgrades in the second upgrade selection tree. Exotic Perks: Shock Factor: Precision Shots deal Arc Damage instead of Kinetic. Shooting Starlight: Precision Shots create 2 arcs of electricity to nearby enemies for a portion of the shot's damage. (10 yard range for the arcs, 65% of the shot damage as the arc damage in the electricity arcs to nearby enemies).

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        • Edited by alpha197hr: 4/2/2015 5:02:08 PM
          The Last Spartan. (Nostalgia weapon) Exotic auto rifle (A nod to the assault rifle from Halo) Description: Finish the Fight... (another halo reference) Stats similar to suros, higher fire rate, slightly less impact and range. 32 mag size Perks: hip fire Crowd control/perfect balance/agility Last Spartan perk: weapon deals more damage the longer its fired. (Resets after each burst) Thoughts?

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          • Name: How Vexing Type: Rocket Launcher Quote: "Isn't this supposed to be...?" Design: Similar to the plating and color design of the Vex Mythoclast. It looks like a rocket launcher with a small barrel (looks like the Vex Mythoclast barrel) sticking out of where the rocket is fired from. Orange tint holographic sight made from the eye of a Hobgoblin. The body tube of the rocket launcher looks like a Minotaur's arm/leg. The front has a crest near where the barrel sticks out from; it is a Goblin's head. Description: The rocket launcher takes up the special weapons slot. Damage on impact is comparable to Icebreaker/Medium Damage Rocket Launcher. Three rocket magazine. The rockets are fired with the velocity of a sniper round and appear as a high speed laser when leaving the launcher. Detonated rockets have a radial burst bubble surrounding the target that look like the enegy field of a vex gate. Size and strength of bubble is up for debate. Knockback damage radius is up for debate. Attributes: Low fire rate. Low blast radius. High Velocity. High Stability. Medium Reload. Initial upgrades: The Rocket Launcher Ballistics Line of options to choose. First upgrade is Surplus. The three perks are Spray and Play (or Who's Next or Reactive Reload), Private Eye, and Grenadier Exotic upgrade: Vexing Indeed Each rocket sticks to the target and appears as a point of light. Once the magazine is empty or the player reloads, the rockets detonate.

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            • The Good Samaritan Exotic hand cannon Hey blue will you feed my cats i'm going to have a little fun Red ROF 10 Imp 100 Rng 60 Stbl 10 Rld 15 Ammo 5 Main perk precision kills greatly reduce reload speed Exotic perk shots fired from this gun do bonus damage to over shields, over penetrate and cause knock back

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            • Winona Exotic hand cannon Fluff (google) ROF 80 Imp 20 Rng 40 Stbl 40 Rld 60 Ammo 15 Kinetic Main perk zen moment Exotic perk critical kills implode enemies and leaves behind a void grenade, gun occasionally jams

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            • [b]Mr. Malicious[/b] - exotic hand cannon "I hope those fallen remembered their ponchos. Not that the ponchos would stop the third degree burns coming their way though. HAHAHAHAHA!!!" -Mr. Malicious Solar burn Mag size: 10 Rate of Fire: 20 Damage: 90 Range: 30 Stability: 35 Reload: 30 Perk 1: firefly Perk 2: +3 to mag, Boost to stability, exploding rounds Exotic Perk: Napalm: After precision kill, upon exploding (due to firefly), there's a 50% chance for a blast of napalm that shoots outwards in every direction (radius is around 5 feet). First initial blast will deal the same amount of damage to surrounding enemies as it dealt to the enemy killed. Fire remains on the ground for 15 seconds, and deals damage to any enemies standing near it (the amount of damage depends on how close they are to the fire) ***will not damage you, or your fellow guardians

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            • Edited by Khan the Reaper: 4/2/2015 2:58:45 PM
              Anyone down to play on 360? We can do crucible or the raid. Gtag is Reaper670

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              • Vengeance, an exotic machine gun with solar damage that looks like a minigun but with a futuristic touch, maybe something like the spitfire from mass effect, the exotic perk would be... Vengeance: rounds fired from this weapon set enemies on fire

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              • Name: Phantom Type: Sniper Rifle Description: "I don't know can you think of something" Design: All purpley-blackish, looks like Civilian Applications [http://destiny.wikia.com/wiki/Civilian_Applications] Initial Upgrades: Unflinching, Take A Knee, You Gain Active Camouflage when you are crouched. Exotic Upgrade: Every bullet that hits a target blurs the targets vision with black mysterious cloud/fog covering the entire screen. With small vision. Lil' too OP? Or naw not EVEN!?

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                • Edited by Python824: 4/2/2015 4:05:09 AM
                  Exotic Machine gun The French Guard I fart in your general direction- unknown Looks: All black with small silver studs. The magazine looks like a French helmet. RoF: Maximum Impact: Low Stability: High Range: Close Reload Speed: None Mag size: All the ammo you have left Starting perk: Passed Gas: This weapon stuns enemies nearby with out even shooting. Tree Upgrades: Flared Magwell, Hammer Forged or What ever one that gives it a higher chance of ammo spawn Exotic Upgrade: Future Gas: This weapon cause lingering damage over time and obscures vision with a green pestilence cloud The rest are damage upgrades. Bullets looks like a green cloud.

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