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Edited by Khan the Reaper: 7/25/2015 6:49:29 PM
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Exotic Maker. Perk Maker. Sublcass Maker

Edit 7/25: For people having trouble with ideas, here's two themes that may help. Theme #1 Class specific exotics: in the taken king, we're suppose to be getting some. Let's see what you guys can come up with. Theme #2 Toxotics: this is basically an exotic with an amazing perk but it is also hurts you somehow. Not really doing a competition because I'm very inconsistent. Edit 7/24: Glad to see we're getting some traffic going again. I've decided to change what this forum is about. I want it to be a creation outlet for everyone to share their ideas, not just for exotic gear. Hopefully you guys like the change. I'll try and include some examples. Edit 6/11: Wow, I'm surprised that people actually want this forum to stay alive. I'm sorry for being silent for so long so I've responded to a couple of posts. I'll try and respond to anyone else that adds something. Also I'm going to look for the list of exotics that I have from the last competition. I'll post it when I find it. I'm debating on doing another one. Message me if you think I should. Exotic list - Old Favorites [spoiler]https://docs.google.com/document/d/1CjnqpY5AhephV0GihorUyxY38RxfmTb_Sz0tJSfyWQY/edit?usp=sharing I also included the names of all the creators. [/spoiler] Name: Type: Description: Design: Attributes: Initial Upgrades: Exotic Upgrade: Here are some of my examples. Gunslinger [spoiler]Name: Jester's Will Type: exotic hunter helm Description: Don't fall prey to the tricks of a mad jester. You will regret it. Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet. Attributes: Strength Upgrades: melee attack speed, orbs regen melee energy Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler] Striker [spoiler]Name: Rulers Helm Type: Titan helmet Description: When faced against the will of a king, one must ask, "How do I repent?" Design: Golden helm with a crown melted into the top. Attributes: Intellect Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler] Void walker [spoiler]Name: Abyss Gravity Type: warlock helm Description: Return to me... Design: a grey warlock helm with small void particles surrounding it. Attributes: Intellect, discipline Upgrades: melee hits replenish grenade energy, more super energy from genade kills Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center. [/spoiler] Sun singer [spoiler]Name: Flight of Hermes Type: Warlock boots Description: True freedom is only known to the sky's. Design: Navy blue pants with large golden wings on the outer left and right side of the feet. Attributes: Discipline Upgrades: heavy ammo, speed reload primaries Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler] Defender [spoiler]Name: Dynamo Luminescent Type: Titan chest Description: Bring forth the light. Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders. Attributes: Intellect, Discipline Upgrades: bonus special ammo, reload speed for pulse rifles Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler] Blade dancer [spoiler]Name: Shadow? Description: Design: Attributes:intellect Upgrades: Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler] I love to hear feedback about my own stuff as well Some more of my ideas. [spoiler]Name: Mike Titan Type: titan gauntlets Description: You just got knocked the -blam!- out! Design: boxing gloves Attributes: strength Upgrades: melee speed, grenade hits give melee energy Exotic: gives striker storm fist a stun ability as well as a knock back effect. [/spoiler] [spoiler]Name: Breacher's Gauntlets Type: hunter gauntlets Description: Knock Knock.... Design: bullets up and down the sleeves with grenades around the shoulder Attributes: Discipline Upgrades:orbs replenish health, melee replenishes grenade energy Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades. [/spoiler] [spoiler]Name: Traveller's Dawn Type: Titan Chest Description: Bathe in the light of the traveller. Design: clear muscle shaped armor with the the crest of the traveler in the top right. Attributes: Intellect, strength Upgrades: bonus heavy ammo, heavy reload speed Exotic Upgrade: Supreme Aegis- Armor of light is a free perk [/spoiler]

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  • Edited by Vesta: 3/3/2015 10:48:21 PM
    -Name: The Vindicator -Type: Pulse Rifle -Description: "Be the bane of the Darkness, the sword of the Light and our shield" -Design: A white, ornate gun metal (paint) rifle with leaking energy based on the unique ability chosen. -Damage: Arc -RoF: High (80/100) -Impact: Moderate (35/100) -Range: Moderate (40/100) -Stability: Moderate (40/100) -Reload: Moderately high (60/100) -Magazine: 36 (12 Bursts) Base Ability: Hair Trigger Upgrade Tree 1: Smooth Ballistics, Aggressive Ballistics, CQB Ballistics Upgrade Tree 2: Armor Piercing Rounds, Range Finder, Perfect Balance Unique Ability: -Bane of Darkness: Rounds have a chance to slow target(s) or -Sword of Light: Victims blind nearby target(s)

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    • The Devil You Can't Exotic hand cannon of course lol [b][i]... Maybe you can[/i][/b] Each shot is randomly arc/solar/void as a hidden passive The lower half of the clip causes more damage One random bullet in the magazine blinds the target briefly Mag count : 10

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      • Name: The Uneven Hand Type: Auto Rifle Description: "I'm not a betting gal, but if I were, it wouldn't be on you." - Gracia Shields Design: Two magazines protrude into the air by the rear sight. The double barrel machine gun looks as though it were a two-tailed scorpion searching for it's next meal. The front grip is quite large, allowing for a painting, in exquisite detail, of a hand of cards with different names of the victims it's taken. Stats: Rate of fire - Less than half. Impact - Near scout rifle. Range - Standard Auto Rifle area. Stability - A little under half. Reload - I wouldn't even put a bar here. Magazine - 80 Upgrades: Damage type - Kinetic Scopes - 1. Increases range, significant cuts to stability. 2. Increases reload to viability, but decreases impact and range. 3. Increases stability and reload at a significant cost of impact. Tier 1 - Unlucky Hand - Your magazines don't always refile to full ammo, but when this happens your next reload is guaranteed to have a much higher speed. Tier 2 - 1. High Caliber Rounds. 2. Self-cleaning Barrel (allows for higher firing rate at cost of rounds in magazine.) 3. Flared Mag-wells. Exotic Upgrade - Well Balanced (In My Favor) - Each time you kill an enemy you have a slight chance of instantly regaining ammunition. This chance increases as the number of rounds in your magazines lower.

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      • Armor name: the pickpocket Armor description: they won't even know what happened. Armor type: gauntlets First upgrade:the unseen When reloading you turn invisible Exotic upgrade:the pickpocket All melee kills while invisible have a small chance for them to drop notes of light or strange coins to drop

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        • Edited by Terminater102: 2/28/2015 6:21:16 AM
          Name- Crota Dildo Description- Bungie should shove it in there ass because this game is bs now. Strength Ab1- more super energetic from grenade kills Ab2- No lube shall be applied,once in the ass of bungie the Crota dildo will expand in width until anal bleeding and death occur.

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          • Edited by Evelynn: 3/2/2015 7:24:00 PM
            Okay, here I go. Name: [i]Assassin's Knife[/i] Type: [i]Exotic Hand Cannon[/i] Desc: [i]From the rooftops...[/i] Design: [u]I don't know, ideas pls?[/u] Damage type: [b]Kinetic[/b] Damage: [b]280 - 331[/b] First upgrade: [b]Assassin's Stealth: precision kills grant motes of light [/b] Middle upgrades: [b]Reload faster, more stability or draw weapon fast[/b] Exotic perk: [i]Assassin's Knife: Kills make you invisible[/i] Hope you enjoyed my idea, I may post more later.

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            • Name: Wrath Type: auto rifle Appearance: looks like an M16 covered in veins of lava Description: "This weapon has a strange tendency to kill everything you point it at." -unknown Damage: solar Rate of fire: max Impact: low Range: low Stability: low Reload: max Exotic upgrade: shots explode on impact dealing area damage, and enemies killed with this weapon explode.

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              • Edited by CorrupedUser: 3/4/2015 1:07:07 AM
                Drunken Feeder Exotic shotgun "Get me another round!" Missed shots have a 80% chance of returning to the ammo count Exotic perk:Hangover -5% shields and health Stability:30/100 Reload:40/100 Impact:80/100 Obtained from crucible Sold from xûr [spoiler]The Wiser 310 defense upgradeable to 340 Exotic titan helm Description: "A wise man shoots first. The Wiser dodges the bullet." Exotic perk:The Wiser Shots that hit the player have a chance to outputless, and on rare occations, no damage. Secondary perk: Quick draw Weapons are drawn 50% faster [/spoiler]

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              • The Mini Mod Exotic sniper "You can't do that!" 290 base damage, upgradeable to 321 Exotic perk:Tattle Tail Bullets have a very high chance to return to mag Mag size: 2 Reload time: 60/100 Impact: 100/100 Stability: 10/100 Obtained through raids and engrams. Cannot be sold from xur

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              • Edited by The wretch313: 3/4/2015 4:25:12 AM
                Name: Kinetic Shot or something else? Type: Legendary sniper rifle Design: based off of the barrett .50cal, Silver with black plates Description: ? Slot: special Damage types: kinetic & Arc Mag size: 6 Rate of fire: 20/100 Impact: 60/100 Range: 90/100 Stability: 70/100 Reload: 25/100 Starting perk 1: Kinetic punch-{inceased kinetic damage versus PvE enemies} 2: Recoil reduction-{reduces recoil} Initial upgrade 1: Range marker-{mark enemies for 5 sec} Main upgrades 1: Heavy rounds-{increases impact by 20% by stock impact} 2: Enhanced mag-{increase mag capacity by 3 rounds} 3: Mulligan-{missed shots have a slight chance to return to the mag) 4: ? 5: ? Special upgrades 1: Tracker-{30% chance of fired round to hit target,[i][b]if aiming close to target[/b][/i]} 2: ? 3: ? Scope upgrades 1: Standard optics 2: Special optics 3: Advanced optics Damage upgrades 1: Damage [i]I[/i] 2: Damage [i]II[/i] 3: Damage [i]III[/i] 4: Damage [i]IIII[/i] Exotic upgrade 1: Ranger [b][u](Please post ideas for Name change[u][/b][i](if you think the name should change)[/i], [b][u]Description, Ranger Exotic perk, 2 Special upgrades & Main upgrades)[/u][/b]

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              • Edited by The wretch313: 3/3/2015 7:40:34 PM
                Name: Silver Moon Type: Exotic Design: looks like Hawkmoon with blue glowing feather carvings on the barrel Description: ?(post any ideas) Slot: primary Damage type: Arc Mag size: 8 Rate of fire: 25/100 Impact: 70/100 Range: 55/100 Stability: 50/100 Reload: 40/100 Starting perk 1: Moon's fire-{inceased damage versus void and Solar} Initial upgrade 1: Accurized ballistics-{inceases accuracy 25% of stock accuracy} Main upgrades 1: QuickDrew-{aiming is faster} 2: HellFire-{increases rate of fire by 60% of stock RoF} 3: Luck in the Chamber-{1 random bullet gets increased damage} 4: Snap shot-{drew weapon quickly with accuracy} 5: Firefly-{precision kills has 40% of cause enemies to explode} 6: Explosive rounds-{volatile payload that explodes on impact} Special upgrade 1: Outlaw-{precision kills increases reload speed for a short time} Scope upgrades 1: Holo sight 1 2: Holo sight 2 Damage upgrades 1: Damage [i]I[/i] 2: Damage [i]II[/i] 3: Damage [i]III[/i] 4: Damage [i]IIII[/i] Exotic upgrade 1: Return-{60% of all fired rounds return the magazine}

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              • Edited by asianRAGEtacoz: 3/3/2015 7:19:50 PM
                Name: not sure comment below Description: one drop is all that's needed to start a storm Class: warlock (voidwalker) gauntlets Exotic ability (ripple): kills with void abilities spawn axion bolts (this can stack so if those axion bolts get a kill it spawns another one but with decreasing damage for each one) Name: the purge Description: cleanse them with the light of the gods Class: rocket launcher Exotic ability (the purge): rockets split into three smaller tracking rockets on launch Name: jugglers gloves Description: "everyone keeps something up their sleeve. Mine is just a little more dangerous" -renegade hunter shin Class: hunter (gunslinger) gauntlets Exotic ability (ace in the sleeve): precision kills with throwing knife causes target to explode and grant another throwing knife Name: paladin grips Description: comment below Class: titan helm (subclass neutral) Exotic ability (paladin grip): every melee hit greatly knocksback enemies

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              • Title/ Boss Killer Description/ trust is key Depiction/ exotic heavy machine gun Looks/ Gatling style machine gun with huge ammo box on the side Perks/ field scout(max ammo capacity 100 bullets in clip) convenience(expect to find more ammo with this weapon) and large stagger upgrades Exotic perk/ a C is a passing grade- meaning that if 70% of bullets in a clip hit the target clip is automatically reloaded with no ammo taken out of backpack

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                • Title/ the Electricutioner Description/ a storm is coming Image/ chrome and plated steel Titan gauntlets with blue coils wrapping around and constant pulsating electricity Attributes/ special ammo upgrade defense Exotic upgrade/ kills with storm fist trigger 25% damage increase to all attributes (on a 10 second timer) this ability is also stackable going up to 100% damage increase and the timer restarts after the latest storm fist kill

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                • Name: Old Ben's Hood Description: If you strike me down, I'll become more powerful than you can possibly imagine Class: Warlock (Sunsinger) Appearance: A faded bluish grayish colored helm that seems slightly see-through as if the helm and head aren't really there Perks: Inverse shadow and serpents tail Exotic Perk: "I'll live on": Helm grants Fireborn and increases overall weapon handling during Radiance ONLY after self resurrecting.

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                • Edited by The wretch313: 3/3/2015 7:21:54 PM
                  Name: [b][i]Moon Light[/i][/b] Type: Exotic Fusion rifle Design: (Black ?) or (grey ?) with (purple ?) or (green ?) glowing runes on both sides (post color mix ideas) Description: [spoiler][b][i]Darkness will hide when Moon light shines[/i][/b][/spoiler] Slot: (primary ?) or (Special ?) Damage types: Void & Arc Mag: 6 Change: medium speed Impact: ?(post any ideas ?/100) Range: mid Stability: 60/100 Reload: 38/100 Starting perks 1: Void-{Void damage} 2: Arc-{Arc damage} Main upgrades 1: Darkness-{Incrased damage in dark areas} 2: Secrets-{Reveals cloaked enemies when aiming} 3: ?(post any ideas) 4: ?(post any ideas) 5: ?(post any ideas) Scope upgrades 1: Red Dot optic 2: Holo sights-{Like the strangers rifle optics} Special upgrades 1: Shadows-{Crouching in dark areas provides a cloak for a short time} 2: Void's Wrath-{Increased damage versus Solar when Void is equipped} 3: Arc's Wrath-{Increased damage versus Solar when Arc is equipped} Damage upgrades 1: Upgrade [i]I[/i] 2: Upgrade [i]II[/i] 3: Upgrade [i]III[/i] 4: Upgrade [i]IIII[/i] Exotic upgrade 1: Moonlight-{Every 2 shot shoots Arc instead of Void when Void is equipped or Void instead of Arc when Arc is equipped}

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                • Juxtaposition: The Calvariam dame sat closely to the Superius officer. She [i]Trusted[/i] him. Incongruity: A spontaneous wanderer is hard to track. Impossible to kill. Surrender All: "You, not Me" Trillium, 3167 Pax Vitama: "Fried Mangle Carp, And Peace on Vitam." SSGT Wheeler, 3158 Just some ideas.

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                • Name: Anarchists Folly Type: Fusion Rifle Desc: Anarchy is just a word, only the anarchist can make that word an action. 1st perk: Outlaw Exotic perk: Anarchists Folly( the fusion rifle's bursts are randomly chosen from the three burn modifiers, prior to obtaining this perk it deals kinetic damage) Aesthetic: It it a slick black fusion rifle with a tripod magazine comprised of three coils of void, arc, and solar damage.

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                • Edited by NothingButt69: 3/3/2015 4:23:37 AM
                  [u]Name:[/u] Trust Breaker [u]Description:[/u] Smells like lightning struck twice. [u]Damage Type:[/u] arc [u]Slot:[/u] special [u]Type:[/u] sniper/fusion rifle (classified as fusion rifle) [u]Appearance:[/u] icebreaker's big brother, for lack of a better description. Colored equal parts black and blue. Has two coil like barrels extending like vertical scissors. When charging, the coils come together and when together they shoot. [u]Stats:[/u] [b]Charge:[/b] low (slow) [b]Impact:[/b] very high (comparable to high impact snipers [b]Range:[/b] full range [b]Stability:[/b] low stability [b]Reload:[/b] zero [b]Magazine:[/b] 24 [u]Perks:[/u] [b]Permanent Perk:[/b] Quicker Picker: ammo picked up goes directly into magazine. Projectiles don't spread (projectiles aren't in a single point). [b]Barrels:[/b] Smart Drift Control, Field Choke, Soft Ballistics [b]Primary Mod:[/b] Rangefinder: +10% bonus to Range, +20% bonus to damage falloff distance. [b]Stat Mods:[/b] Javelin: +40 Velocity, -10 Stability. Perfect Balance: +35 Stability, -20 Range. Armor Piercing Rounds: Rounds penetrate targets and walls. [b]Secondary Mod:[/b] On the Grid: when an enemy is shot, a non-damaging blue explosion occurs. Any enemy caught in this explosion is targeted for all allies to see. These enemies can be seen behind walls. Extra: Velocity: high velocity. Not instant but close Sound: charging sounds like a slow deep light saber ignition. The sound as the gun shoots is a muzzled, echoed icebreaker.

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                • Edited by Psycome: 3/3/2015 12:41:53 AM
                  Flaming barrage Rocket launcher "They wanted a weapon that can call upon the Heavens and I made one that Brought the wrath of Hell." First perk: when guns empty it reloads faster "The Barrage"Exotic perk: The magazine hold all rockets and maxes out rate of fire and velocity. The gun will be a small form compared to other rocket launchers and have a hell themed design with a halo on top.

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                • Uzi. Would be a rare blue gun below lvl 20, hip fire, staggering, kinetic damage, maybe a field Scout Clip. no scopes. Would be nice to have some low Tier fun guns for Patrol.

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                • Exotic Warlock gauntlets "Blaze of Glory" First levels as normal Exotic Perk: "Go out with a bang" This is charged by other fireteam members dying, 50% per death. Once two are down, you have the ability to self-destruct in a blaze of solar light, which would completely wipe out any low level enemies and deal severe damage (Gjallarhorn level) to nearby majors. It kills you, no radiance allowed, but revives your two fallen comrades.

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                  • Tesla Looks like ghostbuster gun Shoots laser arc

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                  • Adaptation Auto perk adapt: adapts to shields giving void for shield and so forth and for any burns switches to that on no shields It looks kinda like murmur but more green and is a scout rifle with kinetic

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                    Type: exotic gauntlets Name: Forged in fire Upgrades: melee attack speed, hand cannon reloder Exotic upgrade: flaming fortune: your throwing knives are on fire (do lingering damage) and they have a chance to explode on impacte and do a firefly type thing when your enemigh dies Description: these gauntlets were forged in fire by the lords at the iron banner and some of the fire still remains Design: black with gold flame design going down the arm from the shoulder to the fingers and the hand flames

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                  • Sniper rifle: Dead Eye I'm the predator, you're my prey Mag size 5 Tier 1: Ambush SLH25, TacSys SLS15, Hawkeye SLR15 Tier 2: firefly Tier 3: damage upgrade Tier 4: Snapshot, perfect balance, field scout Exotic perk: Dead Eye Precision shots increase damage 20% stacks 4 times for 4 seconds. Precision kills dramatically increase reload speed. Tier 6: upgrade damage Tier 7: upgrade damage, upgrade damage, upgrade damage.

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