Edit 7/25: For people having trouble with ideas, here's two themes that may help.
Theme #1
Class specific exotics: in the taken king, we're suppose to be getting some. Let's see what you guys can come up with.
Theme #2
Toxotics: this is basically an exotic with an amazing perk but it is also hurts you somehow.
Not really doing a competition because I'm very inconsistent.
Edit 7/24: Glad to see we're getting some traffic going again. I've decided to change what this forum is about. I want it to be a creation outlet for everyone to share their ideas, not just for exotic gear. Hopefully you guys like the change. I'll try and include some examples.
Edit 6/11: Wow, I'm surprised that people actually want this forum to stay alive. I'm sorry for being silent for so long so I've responded to a couple of posts. I'll try and respond to anyone else that adds something. Also I'm going to look for the list of exotics that I have from the last competition. I'll post it when I find it. I'm debating on doing another one. Message me if you think I should.
Exotic list - Old Favorites
[spoiler]https://docs.google.com/document/d/1CjnqpY5AhephV0GihorUyxY38RxfmTb_Sz0tJSfyWQY/edit?usp=sharing
I also included the names of all the creators.
[/spoiler]
Name:
Type:
Description:
Design:
Attributes:
Initial Upgrades:
Exotic Upgrade:
Here are some of my examples.
Gunslinger
[spoiler]Name: Jester's Will
Type: exotic hunter helm
Description: Don't fall prey to the tricks of a mad jester. You will regret it.
Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet.
Attributes: Strength
Upgrades: melee attack speed, orbs regen melee energy
Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler]
Striker
[spoiler]Name: Rulers Helm
Type: Titan helmet
Description: When faced against the will of a king, one must ask, "How do I repent?"
Design: Golden helm with a crown melted into the top.
Attributes: Intellect
Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy
Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler]
Void walker
[spoiler]Name: Abyss Gravity
Type: warlock helm
Description: Return to me...
Design: a grey warlock helm with small void particles surrounding it.
Attributes: Intellect, discipline
Upgrades: melee hits replenish grenade energy, more super energy from genade kills
Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center.
[/spoiler]
Sun singer
[spoiler]Name: Flight of Hermes
Type: Warlock boots
Description: True freedom is only known to the sky's.
Design: Navy blue pants with large golden wings on the outer left and right side of the feet.
Attributes: Discipline
Upgrades: heavy ammo, speed reload primaries
Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler]
Defender
[spoiler]Name: Dynamo Luminescent
Type: Titan chest
Description: Bring forth the light.
Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders.
Attributes: Intellect, Discipline
Upgrades: bonus special ammo, reload speed for pulse rifles
Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler]
Blade dancer
[spoiler]Name: Shadow?
Description:
Design:
Attributes:intellect
Upgrades:
Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler]
I love to hear feedback about my own stuff as well
Some more of my ideas.
[spoiler]Name: Mike Titan
Type: titan gauntlets
Description: You just got knocked the -blam!- out!
Design: boxing gloves
Attributes: strength
Upgrades: melee speed, grenade hits give melee energy
Exotic: gives striker storm fist a stun ability as well as a knock back effect.
[/spoiler]
[spoiler]Name: Breacher's Gauntlets
Type: hunter gauntlets
Description: Knock Knock....
Design: bullets up and down the sleeves with grenades around the shoulder
Attributes: Discipline
Upgrades:orbs replenish health, melee replenishes grenade energy
Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades.
[/spoiler]
[spoiler]Name: Traveller's Dawn
Type: Titan Chest
Description: Bathe in the light of the traveller.
Design: clear muscle shaped armor with the the crest of the traveler in the top right.
Attributes: Intellect, strength
Upgrades: bonus heavy ammo, heavy reload speed
Exotic Upgrade: Supreme Aegis- Armor of light is a free perk
[/spoiler]
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Edited by SmashBrothers2: 7/30/2015 11:25:25 AMName: The Spike Description: [i]...and as Dredgen Yor stood, he knew he needed more than his Thorn.[/i] Type: Warlock helmet Stat: Strength Perk: switchblade Exotic perk: Revenge of the Devourer: when hit by a melee attack, all enemies in the area take some damage and have a Thorn burn effect. Specifics: the perk will trigger on anyone in a two phalanx radius when the user is meeleed. Design: looks like thorn, but a helmet, and where the visor is, there are two of that green thing on the end of thorn's barrel for eyes.
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Edited by ZIPPY G00SE: 8/12/2015 7:33:13 PMName: Kingslayer Type: Machine Gun (All elements, can be swapped like Murmur) Description: "So, you've angered a God? Why stop there?" - Kayde 6 Design: Very large machine gun similar to the Super Good Advice but a holographic sight that only appears when aiming down the sight. Colour scheme is: faded grey with yellow stripes running down the stock and the barrels. There's a tally of kills etched onto the left hand side of the gun and feathers and various other trinkets and trophies hang off it. Stats: Rate of fire - slow but increases longer it is fired 42 rounds in clip 117 can be carried all together Slow base reload Low recoil - very stable Initial perks: Soft ballistic Aggressive ballistics Field choke First upgrade: Unflinching Second perks: Field scout (magazine increases from 42 to 56) Quickdraw High Calibre Rounds Exotic upgrade: Kingslayers Curse - Hitting enemy majors with bullets from this weapon disoriente and cause them to flee. Enemy majors killed by this gun combust into a large explosion. Increased precision damage to strike bosses. Grimoire: "Let me tell you something kid, I ain't one for handing out rewards as much as Zavala and Ikora especially ones that I have made myself back in my years of been out in the wilds. However, this weapon I grant to you as a token of friendship and loyalty, you've proven yourself to be a capable hunter. Oh, and remember this. The bigger they are the harder they fall...that's the motto I always thought of when making this bad boy." - Kayde 6 Bounty: In order to obtain this weapon an exotic bounty must be done with Kayde 6 and only Hunter classes can activate it. Task 1 "Hunt and kill 50 enemy majors or ultras" Once completed turn into Kayde for task 2 Task 2 "Land the killing blow on 6 strike bosses" Once completed turn into Kayde for task 3 Task 3 "Solo a nightfall strike and kill the boss in under 8 minutes" Once completed turn into Kayde for task 4 Task 4 Uou are rewarded with the Kingslayer but the player must first "hunt and kill your first target - Feldrorr the Vulnerable a Fallen Baron gone rouge said to be hiding with his band on Mars" once killed with Kingslayer the weapons exotic perks are activated and are available to unlock.
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Edited by RaiseRentForSingleMothers: 5/3/2015 3:16:40 AMI got a new one. The First Horseman(Exotic Shotgun) Description- "The fourth brought us Strife. This one will bring them Death." Design- Looks like the 4th Horseman a bit but its barrels are made out of black metal with gold carvings on them depicting hell or the underworld. The stock is made of ebony(very dark colored wood). The sight has a skull in the middle and it has a red flame coming off the end of the gun(like with Bad JuJu). Primary perk- Rangefinder Secondary Perks- Field Scout, Light Weight and Perfect Balance. Exotic Perk: Reign Hell- Decreases spread of shots and kills cause targets to explode. Other info: Accuracy, Impact, and RoF is similar to Secret Handshake. Magazine is 5 rounds(7 with Field Scout). Does Solar Damage.
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Name: Eagle Eye Type: Scout rifle Description: I can see you... Perks: •Long range, medium damage, medium fire rate, fast reload, 10 shot mag •While aiming, all enemies are highlighted. Even through walls. •Bullets can shoot through armor, riot shields, and thin walls, but with reduced damage. Design: Glowing blue scout rifle.
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Edited by PRESTO: 8/3/2015 8:27:45 PMName: The Light of the Traveler Type: Hand Cannon (Arc) Description: The light always defeats the darkness... First Perk: Firefly Exotic Perk Name: The Traveler's Light Exotic Perk: Shots fired from this weapon will over penetrate the enemies and blind them with light (lasts for 5 seconds) and makes them less aggressive towards u and your fireteam. Mag Size: 15 Reserve ammo: 150 Reload time: 2 seconds It looks like a Glock with a shard of the traveler on each side. It is all white and the shard glows. When it is fired a line of light is shot out. [spoiler]Hidden Perk: This weapon has a 50% chance of firing a shot that deals twice the original damage [/spoiler]
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Name: X It's should be a dark fusion rifle solid black with cracks in the front and sides with void energy leaking out. Description: don't look ahead guardian look across Type: void fusion rifle Perks: range finder and accelerated coils Exotic perk: don't ask y. Instead of a vertical burst it would do a horizontal fusion rifle burst and aiming down sights enables a closer horizontal beam
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Whoa whoa whoa! Sliding blink? We're gonna see even more blink shotgunners around
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Edited by A Unique Potato: 9/3/2015 3:34:50 AMHere's my sniper idea :) and imo it would be my favorite because i always liked the heavy-hitter archetypes [b]ARES Mk.01[/b] (exotic sniper rifle) "One bullet can start a war, the other one can end it" ~ Cayde-6 [b]Rate of fire[/b] : 8 (= ) [b]Impact[/b] : 40 (====== ) [b]Range[/b] : 92 (============= ) [b]Stability[/b] : 35 (==== ) [b]Reload[/b] : 48 (======= ) [b]Magazine[/b] : 2 (14 reserve) [b]Reactive kinetic damage[/b] **see exotic perk** [b]Field choke[/b] : more range and impact, increase recoil [b]CQB ballistics[/b] : greatly reduced recoil, significant penality to range [b]Aggressive ballistics[/b] : more predictable recoil, enhanced impact (up to 42 instead of 40), shorter range and more recoil [i][u]Perk 1[/u][/i] [b]Final round[/b] : the last round of the magazine causes additionnal [b]precision damage[/b] (after the patch for TTK) [i][u]Upgrade damage[/u][/i] [i][u]Tree perks[/u][/i] [b]Flared magwell[/b] : increases reload speed (from [b]48[/b] to [b]70[/b]) [b]Perfect balance[/b] : increases weapon's stability (from [b]35[/b] to [b]68[/b]) [b]Lightweight[/b] : grant +2 agility [b][u]EXOTIC PERK[/u][/b] [b][u]Meant to fall[/u][/b] : Bullets fired from this weapon will [b]adapt against enemy shields[/b] and [b]the last round[/b] of the magazine [b]will overpenetrate targets and will not be affected by elemental shields[/b] and [b]overshields[/b] [i][u]Upgrade damage 2-5[/u][/i] This sniper is bigger than any other sniper in the game, it features a black camo with some glowing red trims on the sides. It also have a red glowing magazine. It also have a heavy red scope with a zoom of about 6.0x and the canon is covered with blood spots. **note: this sniper [b]cannot[/b] one-shot to the body. Body hits count as [b]190[/b] and precision hits count as [b]500[/b]
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Hand Cannon idea: Swarm of Bees. *You're in for a world of hurt.* Solar Damage, 9 in the mag, average impact and fire rate, high stability, low range and reload. First Perk- Unflinching Third Row Perks- Snapshot, High Caliber Rounds, Field Scout Exotic Perk- From the Swarm: This weapon has decreased base damage. Chaining consecutive shots with this weapon temporarily increases damage. Stacks up to 5 times. Appearance: Like someone took a vanilla model hand cannon and poured a bucket of honey on the top. Chamber is roughly shaped like a honeycone. When fired, makes a whistle similar to the IB, but lower pitched and more buzzing than whistle.
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Edited by Helios 2117: 9/2/2015 2:01:11 PMAfter reading through so many awesome ideas here, I was left with the feeling that Destiny needs more customization options for weapons and armor. So I had an idea - wouldn't it be great if there were a special set of [b]perks that dropped like engrams[/b]? These could be applied to any weapon or armor piece with an open slot? I think that additional loot potential and customization options would be amazing in this game....Theoretically you could use these in conjunction with the new 'infusion' system to really start crafting and molding unique weapons. I think the the key would be to create perks that are applicable to any weapon or piece of armor. What do you think about the concept of [b]universal weapon and armor 'perk engrams?' [/b] A few ideas just for flavor - Layered Hadronic Essence (Armor): +20 Defense Woven Sapphire Wire (Armor): +20 Defense Solar Cell (Weapon): Adds Solar Damage Knight Rune (Weapon): Adds Damage against Hive Knights Husk Reaper (Weapon): Adds Damage against Hive Transmat Synthesizer (Weapon): Regenerates Ammo Ghostlink (Weapon): Increased Accuracy Shiney (Weapon): Increased Glimmer from Kills Fluid Motion (Armor): +1 Agility Hunter's Grace (Armor): +2 Agility Warlock's Wisdom (Armor): +10 Intelligence Titan's Honor (Armor): +5 Strength, +5 Discipline Pristine Ammunition Module: +3 Magazine Size Infusion of Light (Weapon or Armor): Rare - unknown benefits... Sentient Mind (Weapon): Very rare, the weapon seems self aware somehow...
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Edited by NinjaStorm20: 9/2/2015 11:04:44 PMName: ? Hunter Chestpiece First Perk: Increased Primary Ammo Second Perk: Increased Special Ammo Exotic Perk(Always Prepared): Quiver for Nightstalker is given. Appearance: A Chestpiece similar to the first hunter one, with a quiver on the belt with three arrows
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The one that got away "Don't let it happen again." Exotic warlock helm Perks 1: infusion 2: the one that got away(if you get no kills with nova bomb you get a half of your super energy back.)
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Unleashed beast! Exotic (any class) chest Description: don't poke the bear! Intellect More ammo for auto rifles More ammo for heavy weapons Unleashed beast: slipping below half health automatically activates your super, if your super is three quarters of the way full when your health drops it will fully charge it on your next spawn.
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Edited by Yusis 2000: 9/2/2015 9:14:01 AM[url]https://www.bungie.net/en/Forum/Post/142920279[/url] Ima just post my exotic right 'ere.
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Edited by XL BigMamaKevin: 8/13/2015 3:23:33 AMA rocket launcher named team changer The rocket would be exotic and would do no damage The exotic perk would come with the gun immediately and would be that anyone in the blast radius changes teams until death in pve ,and until next round or death in pvp
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Edited by Dexter307: 8/30/2015 5:48:37 AMRail rifle The exotic rail rifle uses advanced technology to provided an increased damage output, increased range, and increased accuracy at the cost of high recoil and a charge up time. Stats: Charge time: .5 seconds Rate of fire: 88 Impact: 28 Range: 80 Stability: 15 Reload: 40 Magazine: 36 rounds Handling: 75 Aim assist: 70 Recoil: 80 Intrinsic perks: This weapon has perfect accuracy at the cost of needing to charge up before firing. Recoil increases the longer this weapon is fired. Barrel mods Field choke: +12 range, -15 stability, +5% damage Accurized ballistics: +10 range, -10 stability, +5% damage Aggressive ballistics: -5 range, -5 stability, +10% damage Perk 1: counter balance - this weapon has reduced horizontal recoil (no horizontal recoil experienced until 10 rounds have been fired) Perk tree: Accelerated coils: reduces charge time but removes the default accuracy bonus of the gun and decreases range. (New charge time is .40 seconds, -50 range) Perfect balance: Increased stability (+20 stability) Heavy mag: increased magazine size (48 rounds at the cost of a slower reload (-20 reload) Exotic perk: Rail gun - This weapon has perfect hip fire accuracy, deals bonus critical damage while aimed, and causes increased flinch on critical hits. (Headshot multiplier is 1.5 in pvp) Base critical TTK: .6s Base non-crit TTK: .9s TTK crit with charge: 1.1s TTK non-crit with charge: 1.4s
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Type: Exotic Hunter gauntlets Name: Surviving on the brink Description: Become transcendent! Appearance: Red and black patterns with claws coming out of the nuckles Exotic perk: When the super is activated it never stops until your dead. Only drawback is you are now vulnerable to a one hit death.
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Name: Time mender Type: helmet (warlock) Description: "to mend time itself you must comfort it ,cherish it,enjoy it , make the most of it before it runs out" Perks: 1: inverse shadow 2:scholars draw 3:time mender-when your super is activated a radius of time around you is significantly slowed, slowing down time for all who cross your path,but you. (Duration: 5 seconds)
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One in the chamber -Exotic hand cannon Stats Rate of fire: 15 Impact: 94 Range: 60 Stability: 6 Reload: 1 Mag size: 5 rounds Recoil: 100 Handling: 75 Aim assist: 60 Barrel mods: Aggressive ballistics: +10% dmg -5 range -5 stability Soft ballistics: -5% dmg +10 stability Smooth ballistics: -5 range +10 stability Hidden perks: Range finder Perk 1: Private eye (crouching increases zoom and accuracy) Middle perk tree: -extended mag (increases mag size to 6) -speed reload (+50 reload) -Send it (+25 range, increase accuracy) Exotic perk: Lucky round. The final round in the magazine has no damage fall-off and triggers a random effect from the following list: -Sets enemy on fire (7x4 in pvp) -Stuns enemy for a short time (20% chance) -Pushes nearby enemy's away from the impact point of the bullet (20% chance) -Deals 50% bonus damage to a critical hit and 40% bonus damage to a non-critical (20% chance) -Creates a rocket explosion on impact point of the bullet. (10% chance) -empty's the magazine of all your opponents guns in pvp, fully heals an enemy in pve and turns him friendly (5% chance) -Puts one round back in the magazine if a hit is landed (5% chance)
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Name: Russian's Revenge Type: LMG Description: Taken straight from a Pre-Golden Age prison, now used to fight the forces of Darkness. Design: Looks like the minigun from the Vorkuta mission in Black Ops. Attributes: Low Range, maxed out firing speed, medium impact, no reload speed. 175 bullets in a magazine Initial Upgrades: Counterbalance Exotic Upgrade: Russian Revenge- There is no reserve ammo, 175 bullets in a magazine and ammo drops more often for this gun. Theme: Nostalgia
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Edited by UbermenchHans45: 9/30/2015 11:08:27 AMName:Ragnorok Type:titan helm Description:feels like your wearing the apocalypse Perks:barbarian might-increase fist of havok radius Below barbarian might is barbarian defence-increases ward of dawns strengh against other supers Barbarians companion:gjhalohorn does arc and solar at the same time Odins fury:when you killsomeone with storm fist your armour is doubled for 3 seconds But after your armour gets halved for 3 seconds Appearance: lord shaxxs helemet but abit bulkier and is gold with silver horns with gold at the tips with some gjhalohorn carving over it
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Another idea I think I posted before but made some changes. Name: Annihilator Type: Fusion rifle Damage type: void Description: Ah I killed so many vex with this long ago... Has a somewhat short charge rate. Instead of firing a beam, the gun fires a short-range, very wide-spread blast that can kill multiple enemies at once. Design: Looks like a dark gray shotgun with a barrel that lights up as it charges and a reflex sight.
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Name-Gloves of the leadslinger for gunslinger Desc-in the Wild West a QuickDraw was essential, and now that time has come again Cowboy gloves Intellect, discipline Perks- handcannon reload speed, melee speed Exotic perk-while aiming down sights activating your super will skip the animation and fire its first shot immediately where you're aiming
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Name: I Want No Trouble Description: ...I've caused enough already Type: Warlock robes Stats: Intellect Perks: Serpent's tail, inverse shadow Exotic perk: Damage taken from behind is decreased.