Ok so this is a little different than the "leaked" classes
[b]Hunter[/b]
Trapper
Super-
[b]Dark Bonds[/b]
As you throw yourself in the air, you funnel all of your power to your hands. When ready, you unleash the power of void darkness and launch a cylindrical shape onto the battlefield which traps enemies for 15 seconds. You may launch up to three traps per super in 10 seconds. (the shape is about the size of a Titan bubbles diameter and traps any enemies caught inside of it)
[b]Upgrades for super[/b]
1. Trapped enemies take damage over time. (Although it won't fully kill someone in crucible, if any teammate puts a bullet in the target it will give you a special assist bonus)
2. The trap lasts longer and you have more time to deploy it. (15 longevity to 17.5, and 10 longevity to 15)
3. Trapped enemies take 10% extra damage. (depending on how op this is it might not work on bosses but idk)
[b]Jumps[/b]
Start: Blink
1. Extra distance for blink
2. Extra height for blink
3. Double jump
[b]Melee[/b]
Start: I don't know a good name (Enemies hit with this move are slowed for 3 seconds)
1. Grants super energy with kills
2. If this kills an enemy while Dark Bonds are active, the enemy explodes with a medium size void damaging attack.
3. Increased time on slowness. (3 longevity to 5)
I'm too lazy to come up with grenades though
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