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Destiny

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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • [b]Class:[/b] Hunter [b]Subclass Type:[/b] Void [b]Name:[/b] Voidcaster [b]Super:[/b] Void Realm [b]In-game Description:[/b] [i]"Alter reality in your inter-dimensional playground."[/i] [b]Visual Description:[/b] Upon casting, your Hunter switches to 3rd person, and casts a [u]very large[/u] spherical purple aura that is opaque but not completely obscuring vision when looking through it. Originates from the players' position, whether it be on the ground or in the air. Ignores terrain, going through any walls or floors. While inside as a friendly, everything gets a slight purple hue to their vision, but not terribly intrusive. As an enemy, the purple is very strong and overrides all other colors and is a bit intrusive. [b]Base Effect:[/b] Teammates within Void Realm gain 25% damage resistance* while enemies in Void Realm receive 25% extra damage* and have restricted movement. ** * This damage modification is in effect whether or not the damage is entering/exiting the Void Realm, i.e., if I'm being shot at by enemies that are outside of my Void Realm, but I am inside of it, I still receive 25% less damage from them. ** For PvE, examples of restricted movement would include Captains or any Vex not being able to teleport, and would prevent any enemies from dodging. For PvP, restricted movement is basically like a single stack of 'Weight of Darkness', where the player can't Double Jump, Blink, etc. This super generates 2 Orbs of Light upon casting, and generates 1 Orb for every non-major kill inside the Realm by the owner of the Realm, and 2 Orbs per Major/Ultra. The player has 50% damage resistance while casting Void Realm. Grenades: [b]Pulsar Grenade[/b] - A grenade that latches to the first surface it touches, emitting multiple pulses of damaging Void Light. [b]Void Seekers[/b] - A grenade that splits into projectiles mid flight and seeks out enemies within range, stunning them and dealing damage. [b]Rift Grenade[/b] - A grenade that bounces off of 1 surface, then detonates shorty after, ripping any enemy it hits into a Void afflicted state, slowing them down and temporarily blinding them. (For PvP, imagine the 'Marked by the Void' debuff in VoG applying to the player, but not completely engulfing their screen, just ~75% of it by the time the duration runs out, when it returns to normal.) [b]Special Melee:[/b] Banishing Blade [b]Base Effect:[/b] Cloaks an enemy in Void Light, granting bonus damage to the target for a limited time (+15% damage to target). [b]Augments:[/b] [b]Engulfed[/b] - Greatly increasing the duration of Banishing Blade (Increased duration from 5 seconds to 10). [b]Curse of the Void:[/b] Dealing health damage to a target marked by Banishing Blade restores small amounts of health to you and your allies (Out of ~200 health for a player, every 200 damage dealt to the enemy gives back ~8 health/shields, and any damage greater than 200 per bullet is rounded down to 200 damage for this effect). [b]Burden of the Void:[/b] Enemies marked by Banishing Blade deal reduced damage to you and your allies (-25% damage dealt to you and your allies.) [b]Perk Tree 1 for Void Realm:[/b] [b]Rift Caster:[/b] Aim and launch a small wave of Void Light, summoning your Void Realm at the first surface it hits, and increases the duration of Void Realm (Increased from 30 seconds to 45 seconds.) [b]Power of the Void:[/b] Increases the the benefits provided by Void Realm (Increased values from 25% bonus damage/damage reduction to 40% bonus damage/damage reduction). [b]Void Regeneration:[/b] You and your allies constantly heal while inside the Void Realm (players have a 1.75 second delay from taking damage to health recovery, and heals at the minimum recovery rate). [b]Perk Tree 2 for Void Realm:[/b] [b]Engulfed:[/b] Enemies hit by the initial cast of Void Realm are blinded for a long duration (same duration as a direct impact Flashbang). [b]Light the Darkness:[/b] Killing enemies outside of the Realm while standing inside of it generates Orbs and your teammates kills now produce orbs as well. [b]Feed the Void: [/b] Enemies killed inside your Void Realm extend it's duration (think of 'Encore' for the Bladedancer). Came up with most of this on the fly while typing. Pretty sure I just did Bungie's job for them. Note: Some numbers may need tweaking, they just represent the general amount that I feel is balanced.

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