If you could make a third super for your guardian what would it be?
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Edited by NovaTheNihilist: 2/3/2015 3:24:33 PMTitan solar subclass- dying star [i]those who will wield the light until their dying breath[/i] [b]super[/b]- critical mass Once activated the guardian will release a giant dome of solar damage around themselves, disintegrating everything it touches. The closer the enemy the greater damage. [b]Augments[/b]: [i]meltdown[/i]- increase the size of critical mass. [i]solar flare[/i]- nearby enemies that weren't disintegrated are now blind (for X seconds) [i]Last light[/i]- Once critical mass is active you enter enraged mode for the duration of the super. Enraged mode takes significant less damage, while dealing increased damage. Warlock arc subclass- Arc Mage [i]Feel the massive surge coursing through your veins.[/i] [i]super[/i]-conductor Binds your body with lightning, taking less damage and move faster for x seconds. Enemies nearby suffer arc burns. [b]Augments[/b] [i]super conductor[/i]-super now has a cool down for grenades and melee. Also provides an over shield for you [i]Ride the lightning[/i]- once conductor is activated, activate your super again to unleash a wide wave of arc, ending the super. [i]defibrillator[/i]- your super will now regenerate health to you and nearby allies. Nearby Allies who are downed are instantly resurrected. That's all I got for now, feedback would be great. Pitch in legit ideas if you have them. Help me with grenades and melees. I won't be doing a hunter cause I know everybody pretty much likes the void trapper. Idk I might do one later. Carry on guardians