Titan solar subclass- dying star
[i]those who will wield the light until their dying breath[/i]
[b]super[/b]- critical mass
Once activated the guardian will release a giant dome of solar damage around themselves, disintegrating everything it touches. The closer the enemy the greater damage.
[b]Augments[/b]:
[i]meltdown[/i]- increase the size of critical mass.
[i]solar flare[/i]- nearby enemies that weren't disintegrated are now blind (for X seconds)
[i]Last light[/i]- Once critical mass is active you enter enraged mode for the duration of the super. Enraged mode takes significant less damage, while dealing increased damage.
Warlock arc subclass- Arc Mage
[i]Feel the massive surge coursing through your veins.[/i]
[i]super[/i]-conductor
Binds your body with lightning, taking less damage and move faster for x seconds. Enemies nearby suffer arc burns.
[b]Augments[/b]
[i]super conductor[/i]-super now has a cool down for grenades and melee. Also provides an over shield for you
[i]Ride the lightning[/i]- once conductor is activated, activate your super again to unleash a wide wave of arc, ending the super.
[i]defibrillator[/i]- your super will now regenerate health to you and nearby allies. Nearby Allies who are downed are instantly resurrected.
That's all I got for now, feedback would be great. Pitch in legit ideas if you have them. Help me with grenades and melees. I won't be doing a hunter cause I know everybody pretty much likes the void trapper. Idk I might do one later.
Carry on guardians
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