the issue is with the titans ward of dawn. it should not naturally produce orbs of light of that quantity, alpha lupi or not. the sunsinger was intended for something along these lines since its radiance can charge up other plays supers, but it does not drop orbs unless you get a kill. ward of dawn is the only ability in which orbs spawn for no kills, and should have been made to where the titan or ward of dawn spawns orbs if a enemy is killed with in the ward.
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The bubble is also the only super that doesn't generate orbs when we kill some one with it-because we can't. If it's hit by heavy ammo, it'll generate 3 more with gift of the void, but most likely only 2. The bubble is only a wall you can walk through and leave with some benefits. Not a golden gun that instantly kills people (Up to four, depending what armor is equipped), a giant electric knife that can kill up to seven people (this is possible), a giant ball of void energy that instantly kills anything unlucky enough to be caught in its radius (including bubbles, just like golden gun), or I could run a class that gives me hulk smash and the perks of juggernaut or shoulder charge. [spoiler]Speaking of shoulder charge and juggernaut, there should be a piece of Titan gear like the helm of inmost light that gives you one of those perks and the option to equip the other. Titans would be able to collect so many tears.[/spoiler]
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exactly, it does not drop orbs, but it very well should when the titan gets kills in it or around it. rewarded for defense measures. the whole reason it drops orbs when initially used was not well thought out and does not promote the proper use of a titans defender super. if the bubble gets destroyed early, it should drop orbs then and not in the beginning. this would show signs it did its job as a area of denial tool and kept whatever was in the bubble alive from such a ridiculous onslaught. there are plenty of other ways to adjust how the orbs drop and promote better use for the bubble then abusing its 3 orb production value with defender heavy squads.
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Agreed on the titan ability and it would give sunsingers a more defined role if the titan job is the bubble, warlock for orbs and gunslinger for kills.
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Edited by BlackenedBoy: 2/3/2015 7:35:37 PMDawn produces like 3 orbs dude when not shot Edit: and on top of that how is a shield supposed to get kills? No one goes inside the ward unless they're stupid. Come on dude don't let your jealousy cloud your logic
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lol i main a titan, and if you use one you would know there are plenty of dumbs who step into it and get smashed. look around on youtube, there are plenty of videos where people drop a bubble and get fed anywhere from 3 to 5 kills even more. it does not need to produce orbs when the titan or people inside it can easily get orbs from killing things inside/local vicinity , or from orbs being dropped when it takes damage. the problem is the fact it does drop orbs when initially used, not as a reward for using it effectively. heck i would even appreciate it more if the ward of dawn dropped orbs if it gets destroyed by another super. all these things lead up to the main reason the ward of dawn should be used, protection, defense, control, saving lives, choke point, and buffs. 3 to 4 titans in a team should not result in defender heavy squad resulting in permanent supers when sunsinger radiance provides the very same benefit without using orbs.
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They should get orb generation like sunsingers do. Kills while super is active with abilitys generates orbs. Perhaps titans could get orbs from kills while shield is active (armor/weapons/blessing of light), that way they would be tethered to the shield to produce orbs.