That might have been their intention, but it ended up just looking lazy. When they first added Pegasus to the beta, there weren't any death barriers, so people could get out of the map. In doing so, we found that all the "trees" were just 2D low-resolution images, the ground would suddenly stop being solid and you'd fall to your death, and the water wasn't even implemented in yet. The water didn't make any noise and didn't react to the player in any way. But by far the worst offense was an entire side of the map looked like it had carved out in a straight line.
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