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2/5/2015 3:45:27 PM
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Din
Din

If devs get paid 100k a year, that is the entire budget for the game. I don't think this is possible. Unless the number of Devs DeeJ quoted is high. 500 Devs * $100,000 * 10 years = $500MM
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  • The 500 million isn't for the devs. It's for the game. Activision published DESTINY, therefore the money goes into the development of DESTINY. I'm sure Bungie pays their own workers, plus a bonus when the game sells. Don't forget that Bungie has been around for a looooong time, and has made one of the most successful franchises in....well not just gaming, in the history of franchises. I'd also be surprised if they aren't getting a bit of money from the newer Halos as well, considering they created Halo.

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    Yes the cost of workforce is always included in budgets. I do them annually.

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  • The 500 million isn't for the devs. It's for the game. Activision published DESTINY, therefore the money goes into the development of DESTINY. I'm sure Bungie pays their own workers, plus a bonus when the game sells. Don't forget that Bungie has been around for a looooong time, and has made one of the most successful franchises in....well not just gaming, in the history of franchises. I'd also be surprised if they aren't getting a bit of money from the newer Halos as well, considering they created Halo.

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  • [quote]That is the entire budget for this game. [/quote] Uh, yeah. That's kinda the whole point of budget. How many people you can employ and at what salary you can employ them. After you get done with licensing fees for software, pretty much the only thing left is the salaries of the workers. Now, if marketing is included within that $500m, then it is very likely that they make more like 70k/y.

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  • You forget about all the money that developers get from sale profits. The games budget isn't the only income source for the developers. Bungie probably has millions and is still making money off of Halo. The 500 mill was more than likely mostly used towards R&D for the game, not paying the employees.

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    When you measure the performance of a development product or project you almost always measure it against the expected costs. If there are significant changes to your assumptions, i.e. developer salaries skyrocket to 150,000 a year, you may update your budget. You don't get to offset your revenues to justify spending more money. You are thinking of a cash projection. Two different beasts.

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