Triple. A. Title.
Edit #1- Wow I got a ton of feedback from posting this. Glad to see there are so many guardians out there still voicing their opinions. Also, on a side note, I just want to make it clear that I did not create this video.
Lets hope threads like this may change Bungie's strategies for story telling in the future. Although the concept of the Grimoire is a great ADDITION to a story, and unclear narratives can sometimes lead to community driven story telling, I cannot help but feel that the lack of a cohesive story in Destiny is a result of poor planning, budget cuts, or laziness on Bungie's side.
Thanks again for the feedback guardians, keep it coming, and keep your light safe.
Edit #2- Broke 900, soon to be 1000! Lets keep the conversation rolling. Also I would like to address one point.
This video does indeed use information presented in the Grimoire cards. However, the praise I am giving is directed at the way this narrative is PRESENTED by the creator of the video. I feel that the way this information was organized in the video is much more effective than any way it was presented by Bungie themselves. Time and effort was put into the creation of this video to make sure the player understood lore, actual events in game, as well as symbology related to the story that is told. This, in my opinion, seems like a much more caring way to present a narrative.
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Edited by SlipStrikeX: 2/5/2015 4:14:35 PMI definitely don't disagree that destiny needed better story telling. I also understand you're trying to make a point by using exaggerations, but come on. Don't pretend like destiny paid that whole amount of money to a whole herd of story writers and that's what they came up with. -off topic- that's why I take a problem with people whining about fixing bugs too. Its not like the entire bungie staff is developers that they can throw at 1 problem and get it solved in an hour. Obviously their money (and attention) was focused in different areas, and thus the money was allocated accordingly. Heck, there was even a good precedent for them to believe people wouldn't care so much about story. Look at all the other big name games (CoD, titanfall, halo, battlefield), their stories are almost non existent as well with campaigns that can be beaten in less than 10 hours. The bread and butter is the multiplayer and gameplay in general. That's where people play the most. Honestly, they almost had every right to believe that their fan base didn't care so much about story. Albeit they might have lost that bet, but it certainly seems to me like it wasn't without reason.