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Destiny

Discuss all things Destiny.
Edited by Git Gud Scub: 2/8/2015 1:07:59 AM
363

Yup thanks Deej!

For nerfing my favorite weapon class, handcannons in no way needed a nerf in [b]PVE[/b] why not just give the needed range debuff in pvp alone? Most engagements in PVE are mid to long. Why not fix the kids cheesing the raid you guys "fixed", or maybe the heavy ammo bug, or mayhaps fixing the black hammer and word of crota? Maybe more vault space? Or all the glitches in the crota raid? Instead we get a weapons patch because of PVP players bitching? I agree pulse rifles needed a buff, it should have been done months ago when you guys did nothing. Auto rifles are worthless in pve now and after the patch even more so. (Necro even more so) Edit: keep replying guys maybe deej will see this post and change his mind!!! Edit: maybe Deej will see this keep em coming! Edit: Over 100 reps keep em comming. Edit: over 200 reps guys keep em coming Edit: we are trending guys. I appreciate all the trolls, and the "deej is the community manager" comments without you we couldn't have done it. Maybe Deej will see this. And relay the message Edit: over 300 keep it going team Edit: Over 700

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  • First, Hand cannons are not nerfed, the range of the weapon was adjusted to what was intended. I have used hand cannons since release, and the impact at long ranges is ridiculous. I have never had a single problem with black hammer, works perfectly every time. Its a bit OP in PVE though. The glitches i agree with, they really need to change the way they build raids.. spawns and environment make most of the glitches possible. Auto rifles will still have the highest DPS in the game, if you stay close enough.. as intended. They are not scout or pulse rifles.. maybe now you can stand at the distance you like, and use a pulse rifle.. Not a auto rifle that was intended to be close to mid range. Everything about this upcoming patch will be brilliant, if it plays out the way we all think it will.

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