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Destiny

Discuss all things Destiny.
Edited by Git Gud Scub: 2/8/2015 1:07:59 AM
363

Yup thanks Deej!

For nerfing my favorite weapon class, handcannons in no way needed a nerf in [b]PVE[/b] why not just give the needed range debuff in pvp alone? Most engagements in PVE are mid to long. Why not fix the kids cheesing the raid you guys "fixed", or maybe the heavy ammo bug, or mayhaps fixing the black hammer and word of crota? Maybe more vault space? Or all the glitches in the crota raid? Instead we get a weapons patch because of PVP players bitching? I agree pulse rifles needed a buff, it should have been done months ago when you guys did nothing. Auto rifles are worthless in pve now and after the patch even more so. (Necro even more so) Edit: keep replying guys maybe deej will see this post and change his mind!!! Edit: maybe Deej will see this keep em coming! Edit: Over 100 reps keep em comming. Edit: over 200 reps guys keep em coming Edit: we are trending guys. I appreciate all the trolls, and the "deej is the community manager" comments without you we couldn't have done it. Maybe Deej will see this. And relay the message Edit: over 300 keep it going team Edit: Over 700

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  • Patch seems good .... More balance to weapons I have always thought you should never be able to take on and out shoot a scout at distance with a hand cannon Some love may now be found for pulse is good Range reduction or more spread on fusions stops them hitting at stupid range I think this now separates the weapon classes more and has defined boundaries. No more oh I will chuck a cannon on and play at all ranges. Players with have at adapt game play in accordance to weapon choice especially pvp ( or that is my hope anyway )

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