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Destiny

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Edited by dirtypeasant: 2/6/2015 8:36:06 PM
62

Lvl selection/Heroic Patrol modifier

How would you guys like a Heroic Patrol option? You could modify the difficulty like you do with the missions. LIKE and BUMP the post if you would want this. It would include the following changes: -All enemies would scale to set level -More majors would spawn -More "The enemy is moving against each other" events would occur -More exp gained from beacons -Public Events on maximum level would be level 33 and have a chance to drop upgrade materials, lots of glimmer, and legendaries -Optional active PvP, players who want to participate will have a red arrow (or some type of indicator) above their heads and can battle other "active" PvP players If you think this would be a welcome addition, please like the post and comment below! Regards,

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  • a PVP patrol does sound really cool. its seperate from normal patrol and should be set at like, 28 minimum or something, so as to be for top-level players. segregating it between PVP n no PVP heroic patrol would be too much though, as someone else stated it would thin-out the player base too much, or at least it would in theory. (im inclined to believe there is enough of a player base to accomodate.) higher challenge with higher rewards is good. it could also allow players to visit the strike areas to fight the strike bosses while roaming. they'd be level 30 or even higher to accomodate more than 3 players walking in, and have decent chances for legendary drops, on a timer. (boss respawns every half-hour-ish, always drops upgrade mats/rare engram(s), could drop multiples or even a legendary, with a miniscule chance for exotic too.) why not add nightfall? so if u die in hard patrole u go to orbit? or WAAAY back to a distant respawn point, possibly randomized, so as to prevent spawn camping if PVP. a tougher patrol is a good idea overall, maybe not everything that we've all said, but somewhere in between.

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