Forge and Custom Games needs an inheritor company to evolve it.
This was my favorite thing in video gaming as a whole. It started numerous communities (Forgehub, Grifballhub, Forgecafe, Blueprint, Red vs Blue, ect..) and rivaled Minecraft in many ways. Bungie discontinued it, 343i devolved it, and the only hope now is that 343i could bring it back with Halo 5, but I personally have low expectations for that to happen, because 343i focuses on their own inventions, and Forge and Customs isn't one of them. It's just a neglected step child for them to toss over to Uncle Certain Affinity to raise and wreck.
I have a strong feeling that game developers look at this forum often. If you are just that and happen to be looking for game design ideas, why not try to evolve this abandoned concept and try to made it into it's own stand alone game. This would be the true Minecraft/Project Spark killer.
Do it!
I lived in H3's Forge & Customs and Far Cry's Editor mode.
As soon as I heard that Halo 3 was going to have a 'Forge Mode', I assumed I would be able to place NPCs and create my own battles.
But path-finding for the NPCs would be difficult without forcing players to place Forge objects at certain angles that are compatible with their path-finding algorithm. The game would have to generate a node graph based on what objects you've placed each time you test the level or publish it.
In the end I used Garry's Mod to stage battles. More recently I've been using ARMA 3 to simulate NPC battles. Far Cry 3 & 4 also allow me to spawn NPCs.
I miss Halo 3 custom games.
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