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    So this is a group which invites Floodians and such to roleplay in my science-fiction RP called "Cyberpunk." You may ask me to moderate the RP and other things, and become a Cyberpunk yourself. Have fun.

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originally posted in:The Cyberpunk Roleplayers
Edited by HickoryHamMike: 9/14/2015 5:49:50 PM
33

The Firesmith

[b][i]This is a workshop for creating firearms of your own creation, sponsored by Gunz For Funz. Create your own gun by listing one of each of the following elements you would like for your weapon: [/i][/b] [b]BASE[/b]: — [b]Pistol[/b]/Small and stable, but takes a lower caliber. Semi-auto or burst fire. Short to medium range. 300 C. - [b]SMG[/b]/Small and light, but takes a lower caliber. Highest fully automatic fire rate of any other firearm, which means high recoil if the trigger is held for too long. Short to medium range. 300 C. - [b]Rifle[/b]/Long and reliable, takes varying calibers. Can have one of 4 fire rates: full-auto ((higher fire rate, higher recoil if the trigger is held for too long)), semi-auto ((lower yet more precise fire rate, lower recoil)), burst fire ((a precise yet choosey fire rate, a powerful shot of three bullets that must be shot wisely for quick targets)), or bolt-action ((a slow loading mechanic only used for high caliber bullets)). Medium range. 400 C. - [b]Sniper Rifle[/b]/Large and distant, takes a higher caliber. Usually has a small fire rate and high recoil, but has the largest range of any other firearm. Can be either semi-auto or bolt-action. Long range. 400 C. - [b]Shotgun[/b]/Can come in a short body type ((smaller, lower range)) or a large body type ((larger, higher range)), and usually has a high recoil. Takes slugs for short and large body types, but only short has shells. Pump-action. Short to medium range. 300 C. - [b]Revolver[/b]/Small but deadly, takes slugs only. Has recoil as high as a sniper's, but packs one of the most deadliest shots of all weapon types. Short to medium range. 400 C. ° [b]AMMUNITION:[/b] — [b]Rubber Rounds[/b]/Non-lethal, very low recoil. Used to knock living targets unconscious. Used in any weapon base. 50 C. - [b]9mm[/b]/Low damage, lower recoil. Used in Pistols and SMGs. 50 C. - [b].45[/b]/Decent damage, controllable recoil. Used in Pistols. 50 C. - [b]5.56mm[/b]/Decent damage, controllable recoil. Used in Rifles. 50 C. - [b].308[/b]/High damage, higher recoil. Used in Bolt-Action Rifles and Sniper Rifles. 100 C. - [b].300 Winchester[/b]/Very high damage, very high recoil. Used in Bolt-Action Sniper Rifles. 100 C. - [b].357[/b]/High damage, high recoil. Used in Revolvers. 100 C. - [b]20-Gauge Slug[/b]/High damage, higher recoil. Used in Shotguns. 100 C. - [b]20-Gauge Buckshot[/b]/Low damage per pellet, wider area, higher recoil. Used in Short Shotguns. 100 C. ° [b]BARREL[/b]: — [b]Snubbed[/b]/Lower range, lower accuracy, more concealable. Higher area for full-auto firearms and Shotguns. Used on Pistols, SMGs, or Rifles. 100 C. - [b]Long[/b]/Higher range, higher accuracy, less concealable. Used on Pistols, SMGs, or Rifles. 300 C. ° [b]SIGHTS[/b]: — [b]Iron Sights[/b]/Default. Unchanged weapon. - [b]Redeye[/b]/Red-dot sight. Higher accuracy for short to medium ranged weapons. Used on Pistols, SMGs, Rifles, Shotguns, and Revolvers. 100 C. - [b]ACOG-2[/b]/Precise reticule scope. Higher accuracy for medium to long ranged weapons. Used on Rifles and Sniper Rifles. 200 C. - [b]Specter[/b]/Magnifying scope. Magnified glass for better zoom and detail of distant objects, unchanged accuracy. Used on Rifles and Sniper Rifles. 100 C. - [b]Holoscope[/b]/Holographic scope ((literally, it's a hologram)). Higher accuracy for all ranges. Used on any weapon. Serves as a dim light source with a light-colored Paint. 600 C. ° [b]STABILIZER[/b]: — [b]None[/b]/No stabilizer. Unchanged weapon. - [b]Foregrip[/b]/Higher stability. Makes attached weapon two-handed. Used on SMGs, Rifles, and Shotguns. 100 C. - [b]Stock[/b]/Higher stability. Makes attached weapon larger. Used on SMGs, Rifles, Sniper Rifles, and Shotguns. 200 C. ° [b]ATTACHMENT[/b]: — [b]None[/b]/No attachment. Unchanged weapon. - [b]Flashlight[/b]/A small, tactical flashlight attached to the weapon. Lights dark areas. 200 C. - [b]Bayonet[/b]/A small blade attached to the front of the weapon. Used for CQC. 300 C. - [b]Silencer[/b]/A cylindrical device attached to the barrel of a weapon. Significantly reduces the noise of fire. Less damage. Can't be used with 15mms, Shells or Slugs. 500 C. - [b]Laser Pointer[/b]/A small laser pointer attached to the weapon. Increases accuracy. 300 C. - [b]Forensic Cleaner[/b]/A small device attached to the weapon. Automatically cleans the weapon of all traces of DNA left on the weapon. 400 C. - [b]Snapshot[/b]/A device attached to the scope ((if any)) of the weapon. Takes photos and records film captured through the lens of the scope. 400 C. ° [b]PAINT[/b]: — [b]Urban[/b]/Default. Black and dark grey. - [b]Blizzard[/b]/A white and grey camo. Camouflaged in snowy areas. 100 C. - [b]Evergreen[/b]/A dark, olive green and umber camo. Camouflaged in lush areas. 100 C. - [b]Dune[/b]/A solid peachy tan paint job. Camouflaged in sandy areas. 100 C. - [b]Navy[/b]/A solid navy blue paint job. Camouflaged underwater. 100 C. - [b]Overwatch[/b]/A solid white and red paint job. Disguises weapon as Overwatch-issue. 250 C. - [b]Neon[/b]/A solid neon plating, electrically changes color over time. Camouflaged in a rave. Serves as dim light source. 300 C. - [b]Golden[/b]/A solid gold paint job. Disguises user as wealthy. 300 C. - [b]Wood[/b]/A paint job of varying shades of brown, with the texture of wood. Disguises the weapon as a toy or an antique. 350 C. [b][i]Once you have finished listing one of each element to your gun, I will give you the cost, synopsis, and technical name of it. [/i][/b]

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