-
We were at the sword bearer bridge. When we sent guys across they would die too easily or the totems would turn red on the other side of the bridge killing everyone. Any other tips?
-
I put on my hunters Don't Touch Me gauntlets and stroll to the end of the lamps, pausing to send game invites to my buddies for the first drop :)
-
This seems like a good spot to raise this question... A little before halfway through the lamps, between 8 &9 if you're counting or just after the 3rd left turn there is an elevated door in the wall to the right. The light was on this door when we tried it but we were too heavy to make the jump and lamp 9 had already blown so we couldn't shed the weight and come back. Question is, Has anyone gotten a chest behind this door? Can anyone verify if this is just another location for the one chest in this area (like the doors to the left at the beginning) or is this potentially a 2nd chest?
-
During Ir Yut it is better to enter the chamber from the left door (direction when facing crystal and Crota would be behind you). As you can clear this side easier with less Ads while shooting the singer. Also once she starts her liturgy she will stop moving and take more damage.
-
I must of missed this post over the holidays. Very Informative. Thanks. It will be useful. PSN GT: oldguy_plus1 level 31 hunter
-
I need additional tips for Crota. I've gone three weeks and about 40 random forum groups and cannot kill Crota legit. We are only giving a tiiiny sliver of health from him with each sword. I haven't been fortunate to join a random group with ghorns and icebreakers. Not gonna be "that guy" that required those items for a group either. Suggestions?
-
Good ideas. On the lamps: Option B would work if the hunter can stay invisible and make it across the bridge. If the hunter dies and rest of group has to catch up there are way too many enemies spawned. Another tactic is to have 4 start the lamp maze and 2 hold back and start when the leaders have cleared the mobs. This way they can revive the others along the way. then you typically have 4-5 healthy guardians rolling up on the mob that surrounds where the last guy fell. Everyone can then make the push up to the bridge together. We pretty consistently made it to 4-5 lamps from the end (2nd knight) as the point we regrouped doing this. Option C (d?) Is to forget the lamps and work around the inside wall. You'll move slow, but it is a much shorter distance and limits the approach angle of the mobs against you. You'll still cross the last 4 lamps this way to shed the weight before the end.