originally posted in:Community Carnage
I think this is a subject worth discussing. Game nights are actively encouraged in the CoC and Community Carnages have been a big feature of the darkness. Following the site update, how do you suggest gamenights draw enough interest? / What needs to be changed?
I'm turning in now for the evening, but would be very interested in reading any thoughts people have on the subject.
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I guess we could like the thread as well as have organized bump bumps? Those threads are usually pretty active on their own anyways. Also when is the next Halo 3 gamenight?
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Perfect use of tools, Tom. This is my favorite post on the forum so far. Followed.
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I think the Carnage should be the Hub for all gaming on Bungie.net. One way to achieve this is to have a 'Leader or Head' for each main game such as; - Halo [Head: Tom] - Destiny [Head: Bob] - CoD [Head: Jim] ect.. Then, that user would be able to plan/overlook gamenights just for that particular game. Anyone who wants to set up a Halo gamenight for example would talk to Tom (as shown above). That way everything could run smoother.. Thoughts?
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One thing the group could do is organize with chapters that are dedicated towards gaming. This wouldn't be for a chapter vs. chapter event, but would help target specific groups for games. For example, I am a part of an active Minecraft group. If we wanted to host a Community Carnage hunger games event (a short, aggressive kill-or-be-killed game), we could approach them and they could help us find users or possibly set up a server. Just a thought to facilitate more, better performing events.
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The new system, if anything, gives us a greater opportunity to be seen then ever before. If we utilize the right tags at the right time, our viewer base will multiply into dimensions we never could reach in just the Community Forum alone. I think the best way of solidifying out grasp on the forums an the community is by trying to get regular game nights going, possibly biweekly or weekly. Initially we refrained from this because it risked making us stale. No one wants the same thing every night, but with the expanded user base we have access to now, we can easily create a cycle where we play often, but don't often see the same people. And that, that's what would put CCs up on the map and ensure that any future posts we make get noticed too.
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I think, to announce the presence of the carnages on bungie.next we need to start the part with a bang. A very big bang, specifically a Community Winter Pentathlon Bang
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One other thing I've thought about, when I remember the Community Carnages of past, is that they've always been one of a very small collection of games. And I mean [i]small[/i] collection. Most of the time it was Halo (since, well, Bungie made Halo). Now, while I know that there are a very small collection of highly-played online multiplayer games, expanding the horizons into just one or two more, and mixing it up, could work wonders in getting people to play.
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I think a combination of frequency and schedule would have a large impact. When I mean 'frequency', I'm not saying a gamenight every two days, it gets old and it's a bugger to organise. At the same time, one a month is no good because if somebody doesn't get invited, that's a month they have to wait. If I had to decide, I would probably either go for a couple a fortnight, it's something to look forward to and if you don't get on, you're not waiting an age. When I say schedule, I guess I really mean consistency. If everybody knows that Saturday night is gamenight then, and this is just me, it saves some hassle. It means I'm not checking back every five minutes to see if a date has been decided and it helps with working it into a daily routine. Will everybody be able to play it on one day? Definitely not. But by having fixed days and times, it helps. I could probably think of other things but those are the ones that come to mind at first thought.
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It's unfortunate that we are going to have to make clever use of the tagging system to get interest now, although it should still work.
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The use of hash tags for the event would work well I believe. Maybe even there could be a community vs moderators game night.
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So far all I can think of is just swiping the most used tags. But that seems low and... unfortunate.
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It would be nice if #CommunityCarnage became an official trending tag when they were active. In fact, the tags should help with most game nights now. :)
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Frequency. I think we just need a lot more participation. Furthermore, we could a good number of people to help organize these things (as one person is too few). I have ideas and some time, so if I can help, please let me know.
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I think along with designated hashtags and a little support from DeeJ we could get a very sound system going. I don't know what they have in store for future titles, but as they appear right now for Ninjas and Employees it would seem multiple titles are a possibility. The appear more as labels now so why not label a community organizer or two? Members who regularly organize, host, or maintain community events like this could labeled as such. Everybody wants to be unique in some way. Awarding a label for such positive contribution IMO would radically encourage more positive contributions from other members other than those that already go above and beyond with their contributions.
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Tom, please add me on xboxlive, we need to play sometime. :)
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I believe proper utilization of Hashtags will make community game nights much, much easier.
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[quote]Following the site update, how do you suggest gamenights draw enough interest? / What needs to be changed?[/quote] I think getting people to reply and like the threads would be enough. If game nights are going to be as popular as they were during the darkness, then it should be no problem for the rest of Bungie.net to see them.
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As burrito said, the only thing I can really think of is using all the most popular tags. That's not something we should do, however. Putting in #Community and #Septagon should be enough, as #Community seems to be getting some stuff that it really shouldn't (or it feels like it shouldn't), so more may see it than we think.
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Mass abuse of the Like system seems warranted.