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Interesting. It really sounds like you're going to have to do a lot of weapon switching and EVERYONE will need to be completely in-tune. Honestly, I like the idea of everyone getting a turn in the barrel. One thing I don't particularly like though is the "shock pistol" mechanic. In a game that's defined by picking/choosing your weapon type and style - you're going to force everyone to use the same "fake" weapon for a ton of the time on the boss. I'm also not liking all of the timed events. There's just too much latency in the game to force people to kill something in X seconds or start the whole thing over. Definitely looking forward to it next year or whenever we get it (/sarcasm). =)