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The Spiker Garden

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originally posted in:The Spiker Garden
Edited by Hylebos: 1/16/2014 6:38:32 PM
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Let's have a chat about Class Implementation in Destiny

While the [url=http://www.youtube.com/watch?v=EwOUi4JDC4o]Pathways out of Darkness Vidoc[/url] gave us a good introduction to the basic premise for Destiny's Universe and the guiding vision for its gameplay, it did a wonderful job at dancing around any kind of the nitty gritty core gameplay information that I was hoping to hear about. There are a lot of questions in my mind that can truly only be answered with time, but for the present, the trailer has given us a wealth of topics that we can discuss. Today, I plan on covering my current thoughts for how Classes might be implemented in the Destiny Universe. Currently we know of at least four different Class Archetypes in Destiny. The original three are the Hunters, the Warlocks, and the Titans, pictured above at the top of the post. The fourth class, Vanguard, was offhandedly mentioned in an anecdote from Joe Staten that appeared in an IGN Article, some discoveries about that can be read [url=http://www.bungie.net/en-us/Groups/Post?id=59840076&groupId=19148]here[/url]. Despite all this, we do not know what impact classes have on gameplay, or what role each class is supposed to fulfill on the battlefield, or how classes can evolve and become customizable as the character grows in strength. Here is where our Speculation begins. I should also mention that this thread is an experiment on ways to streamline large walls of text with Bungie.next. The rest of the rather lengthy original post is contained in the comments, by clicking the link below you can read the entire original post uninterrupted. Please let me know what you think! [quote][url=http://www.bungie.net/en-us/Forum/Post?id=59905292&path=1][b]Click here to read the thread in it's entirety![/url][/b][/quote]

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  • I see that a lot of people are speculating the Hunter class to be a ranged only type of class, but I would like to compare it to the Assassin class in Borderlands 2. U can be ranged and only snipe but there are also alot of fast paced close quarters combat. Light armor Rouge style combat if u want to put it in an old fashion RPG type of explanation. But not only the fast paced melee combat but I will be expecting a stealth mechanic, or atleast an active camoflauge mechanic like in Halo games. As for the Warlock and Titan class i do not have many specualtions since the those classes seem to be a bit more spread out in my eyes.

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