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Clan Zenith

"The Highest Point"

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  • Mission Statement

    What's up Destiny players my name is Cole and I'm opening a clan named Zenith. If you're looking for experienced players who love to play Crucible, Loot Runs, Story, Strikes, or Raids. At the moment I'm looking for ranks you will need to be an experienced player to earn a rank. Founder/Leader: Cole is Swoll Co-Leader: TBA Warlord: TBA High Council: TBA Council: TBA

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originally posted in:Clan Zenith
Edited by ariiieell: 10/1/2014 7:23:41 PM
5

New Patch 1.0.2 10/1/2014

The new patch is live!!! [quote]Summary: With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible. Cryptarch Legendary (purple) engrams will always produce a Legendary quality item or higher Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before Rare (blue) engrams will always produce a Rare quality item or higher Chance for Legendary gear increased Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality) Rewards Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for: Vanguard: Tiger Strike Playlist Daily Heroic Missions (first time per day) Weekly Heroic Missions (first time per week) Known issues When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display You will still get the XP bonus, you just won't see it in the UI Crucible Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists[/quote] What you need to know: - Engrams are more rewarding, getting a legendary engram will produce a legendary item (not necessarly for the current class) - Increased chances of legendary drops in high level strikes! (strike runs will be even more fun to play!) - If you have legendary engrams at the moment, it will turn into a rare engram with a slight chance of becoming a legendary item So basically: Green engrams: can give green (uncommon) with a small chance of blue (rare) items. Blue engrams: can give blue (rare) with a small chance of purple (legenday) items. Purple engrams: can give purple (legendary) items, for any class, small chance of yellow (exotic) items These all seem like good changes to me, what do you guys think?

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  • Edited by X 5I5O: 10/3/2014 4:29:12 PM
    My purples now turn into blues! Pre-patch it was working for me. Now it's broken. No purple drops. Scarce blues. And rewards that are marked as purple Legendary at the post office are now yielding fuggin blues! I hate patches. They always break shit in every game that I find in 5 mns. - 1 hour or less of play! Who's been testing games in the last 10 years? Blind lobotomized monkeys!?

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  • Legendary can also rarely give exotic.

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    • Patch didn't work... I just did the lvl 28 daily heroic strike and all I got was an ascendant shard no entrance like it said we are supposed to get for the first mission of the day or week...

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      • How do you tell if your game is patched or not? My version is 1.03 if i press options on the destiny icon. Does the game let you download an update file wich you must accept?

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        • omg! Why do I have to be at work right now... oh yah.. money. Damn, why can't I just be rich. I've been excited about this patch since they announced it last week. Strikes will actually be rewarding now, that's awesome. I might actually get my damn gloves now.

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