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originally posted in:Art and Stuff
Edited by toyoursenses: 2/8/2014 3:48:26 AM
4

How to develop a workflow and business in the gaming industry

I use corel painter and am wondering how to create content at a sufficient rate. Where do I get started? What can I study? How can I get my work out to the world respectively?

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  • Other than what Progo already said I would say to try many programs and choose your favorite the most mainstream programs are often the worse sadly GIMP and paint.net are the ones i use daily for game dev stuff paint.net has really good opacity and has limitless zoom while gimp is a better painting program if your looking for 3d do the opposite of what most people say AVOID blender at all costs XD it will skew your mind of the 3d industry they don't use any of the terms or methods of big products if you want a general modeling program head on over to and http://www.autodesk.com/ and make a student account you can get 3ds max for free and its an incredible program to start with also there is an incredible tutorial community out there for it (including me soon once i get a computer that can record and model at the same time) and a place to post your work would be right here in this group, on deviant art, and any safe image website you can find also google+, youtube(slideshow), or even a facebook page :) Best of Luck, Nameless

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