JavaScript is required to use Bungie.net

Request Join
  • Mission Statement

    TestTestTestTestTestTestTest

  • Membership

    177 Members
    Total number of users that have joined this group
    10 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:The Vanguardians
Edited by Eithen-: 7/1/2014 1:17:01 PM
181

Vault of Glass Raid took a Top Guild 14/16 Hours to Complete?

Words of Urk himself: [quote]16 hours and they failed to clear. :)[/quote] No Toilet Breaks on Legendary. Challenge Accepted! EDIT: One of our Clan members talks about the Vault of Glass on The Vanguardians Radio Legend. You can listen to it here: http://www.spreaker.com/user/radio_legend_v/tt-vault-of-glass-other-destiny-news

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I'm not saying the claim of 14/16 hours is correct or that there's even some 'clan / group' that has attempted it... but we know BNG said the aforementioned quest is hard, and you will fail, a lot, etc... the assumption train is going heavy right now on this... So to remove all that for a sec... let's come back to reality... 1) Nobody expects to play for 10's of hours and not take a bio-break or a nap or going to work, etc. 2) It is possible that the end game is that long / hard, even with the correct gear in Destiny 3) It is possible that they give you a week or a month (insert X time) to do it 4) It is possible your party to encounter multiple 'lull' points, gear upgrade points, etc where 'soft breaks' could be taken 5) It is possible there are multiple check points along your quest line where your progress is saved so you can quit the quest and pick it back up at a later date / time with the same / other folks 6) This is not an unheard of mechanic in today's MMOs 7) Bungie claims to taken influence from games which happen to incorporate this kind of 'break in play' mechanic in their end game content So *if* there is any credibility to the 14/16 hour claim, there *may* be a plausibility such a quest's design for end game length and it *may be reasonable* to expect similar / longer times for equally / lessor outfitted teams *if* such hypothetical game design mechanics were included. Where there's a will, there's a way. Cheers,

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon