originally posted in:The Last Assassins
What In-Game player physics do you guys think we should have in Destiny? (While you are alive, remember, when you die, you become a ball of light.)
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Actually, when you die, you don't become a ball of light. When you see the Hunter in the gameplay demo die, you can see their body fly away from it. The ball of light is the player's Ghost marking where they died.
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Rag-Doll is always a favorite, but id like to see some anti-gravity physics(floating islands and rocks)
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GTA physics lots of fun ragdolling
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Nothing that would promote griefing. Friendly fire should always be off, including physics impulses. Your own weapons should affect only your character and enemies movement, not your teammates. With the small exception of vehicles of course, but even then they should only affect physics and not vehicle damage to friendlies.
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what if im a warlock and im hit with a rocket launcher while im gliding
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these physics
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Cape-flapping mechanism 7.710-delta-6. Also rag-doll. Gotta love rag-doll.
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If we get hit by a flying corpse, I want to take some damage, just a little, for realism.