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Alliance of Shadow

"United we stand in the darkness."

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originally posted in:Alliance of Shadow
10/6/2015 7:35:23 PM
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KINGS FALL HOW TO

https://www.reddit.com/r/DestinyTheGame/comments/3lh9dm/spoiler_the_kings_fall_raid_guide/ Credit to Steffwiz The King's Fall Raid Guide I'll be updating this as I find out more information. Comments with new/missing/incorrect information are welcome and appreciated! Hope this helps some of you struggling, and good luck on loot! Note - all gear will drop at a random level between 300 and 310. ----------------------------------------------------------------------------------------------------------------------- Opening The Portal Loot - Moldering Shard The first step is to pick up the orbs and place them in the first statue at the same time. When done correctly, two more will spawn, one to the far left and one to the far right. At least two people need to be sent to retrieve the orbs on both sides and brought back to the middle. Barriers will be placed to slow you down. The non-orb carriers need to destroy them. Then, the orbs need to be placed in the next statue at the same time. Rinse and repeat. You have progressively less and less time each iteration. There are a total of six statues. The best way we've found to do it is to split into two even groups of three, for retrieving the orbs on both sides. ----------------------------------------------------------------------------------------------------------------------- Hive Ship Jumping Phase 1 Jump from ship to ship to reach the other side. Phase 2 Calcified Fragment XXIX - video Hidden Chest #1 - video courtesy of DPJ Two Guardians must stay behind to shut down the forcefield, one on each plate on left and right. When the other four Guardians are across, two Guardians can step on those plates, left and right, and allow the remaining two Guardians to board the Hive ship and come across. ----------------------------------------------------------------------------------------------------------------------- The Totem Room Calcified Fragment XXX - To the right near a pillar. Loot - Moldering Shard, Midha's Reckoning, Kingslayer Shell Split into two groups of three with even light levels across each group. One group goes left, one group goes right. It's fine to leave two people in middle to clear adds before joining their allies on the corresponding side. Each side picks up a buff (an orb thingy) that shields anyone inside it from the constant damage in the side rooms. This lasts for 30 seconds upon which it will be passed to a nearby ally that does not have any stacks of Deathsinger's Power. The person that just lost the protective bubble will receive 10 stacks of Deathsinger's Power. This person needs to run to the middle, and stand on the center plate until all their stacks are gone. Then, they need to return to their side. After a few iterations of this, the door will be fully charged and will open. ----------------------------------------------------------------------------------------------------------------------- The Warpriest Loot - Moldering Shard, Defiance of Yasmin, Elulim's Frenzy, Qullim's Terminus Mechanics Activating The Plates Once the Major Knights die, the corresponding plate is activated There are three Knights, one for each plate The Knights seem to spawn on a timer Glyph Sequence The sequence is random The sequence changes every wipe The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing Brand of the Initiate This is a buff that grants you and your allies in close proximity the ability to damage the boss Expires in 10 seconds Killing adds resets the countdown timer If the timer reaches zero, you die Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left) The Oculus To survive this you need to be in the shadow of one of the tombstones Any tombstones being used will be removed after this phase It is critical your fireteam shares one tombstone or you will not beat the soft enrage Strategy To start the encounter, simply step on all three plates, left, middle, and right. The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence. Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss. The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer. When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed. The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die. This means you must do at least 25% of his health every iteration. ----------------------------------------------------------------------------------------------------------------------- Golgoroth's Cellar Map courtesy of /u/The_New_Monarch Calcified Fragment XXXI - #1 on the map, on a rock in the back Hidden Chest #2 - guide Find your way through. The entire fireteam has to be at the door with the candles to proceed. ----------------------------------------------------------------------------------------------------------------------- Golgoroth video Loot - Moldering Shard, Gauntlets, Chest, Legs Mechanics 1) After six deaths, all fireteam members are blinded and the fireteam will wipe 2) The orbs in the ceiling drop a pool that buffs damage against the boss by 10x 3) Shooting his back critical spot gets his gaze for 15 seconds 4) Failing to obtain his gaze spawns more adds Strategy Separate the raid into two groups, two taunters and four damagers. Start the encounter by destroying the orb in the center of the ceiling. When the boss spawns, begin by clearing all the adds in the room. The taunters will take turns holding his gaze by shooting the critical spot on his back. It seems to work best if one taunter goes left and one taunter goes right. Start with the orbs in the back of the room first, heading towards the front. Have the entire orb destroy one orb, and have that side's taunter get his gaze. The other taunter can shoot his legs/feet/body to get his attention. The player that currently has Golgoroth's Gaze will be bombarded with orbs that cause massive damage. This player needs to shoot the orbs and stay alive. When the gaze buff is at 10 seconds or less, this player should count down the buff to zero. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. It takes almost the entire time to destroy this orb, so start early. Once the other taunter calls out around 2-3 seconds, shoot his back to gain his gaze and now you shoot the orbs to survive while the other taunter destroys the next orb in the ceiling. The two taunters will be destroying orbs in a zig-zag motion. The damagers in the pit may need to destroy the orb in the ceiling

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  • Daughters of Oryx video Loot - Moldering Shard, Silence of A'arn, Class Items Mechanics The Platforms There are four platforms to stand on When stood on, they summon steps that only the dimension torn player can step on The order they are stepped on is critical to the way the steps spawn Stepping off any one of them destroys all steps The Spark Randomly positioned above one of the four platforms in the room Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB) Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the Hymn being sung from the Deathsinger's Torn Between Dimensions One player will be randomly chosen to be torn between dimensions Only this player can jump on the steps summoned by the platforms Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura The Deathsinger's Do not try to ever attack the Deathsinger that is covered in red flames The right Deathsinger must be the first to die, but not the first to be attacked Strategy Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed. Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark. Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily. The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark. Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die. This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform. ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- Oryx Credit to mabaile2 https://www.reddit.com/r/DestinyTheGame/comments/3lqt3k/spoiler_kings_fall_oryx_guide/ Part 1: Taken thrall will spawn behind the first two platforms, kill them and after most are killed a knight will spawn on the two front platforms, kill them quickly. Now the fight starts.  Part 2: Oryx will slam his fist on one of the two front platforms, make sure you have one person assigned to each platform and and middle man roaming while one person is a spark runner. This works the same as the Daughters and where Oryx slams his fist is the starting point so go counter clockwise from there.  Part 3 (platform): The middle man will go from front to back helping focus ogres as they spawn, their spawns will be staggered so while on the platforms focus fire on one ogre at a time to kill them as fast as possible. The ogres will spawn in the order the relic runner goes over the platforms, so where Oryx slams his fist then counter clockwise from there. You will stay on the platforms until the relic runner says he has the spark you will then jump down to focus the knight, if the ogres are dead if not kill them and make sure acolyte eyes don't kill you.  Part 3 (relic runner): Jump from platform to platform to collect the spark, same as with Daughters of Oryx. When you get the spark tell your fireteam and then jump down and find the knight that came out of the ship and dunk the orb near him to steal his aura. Once you have that aura go near the center of the map and stand there with your fireteam and get ready for the next step.  Part 4: Oryx will open up his belly now and you need to nuke him hard to stagger him to stop him from wiping you, if you need to use Celestial Nighthawk for 15-20+k damage depending on light level. After he staggers you need to go soak the 4 orbs that the ogres leave when they die, each person who stood on the platform are responsible for their own orb. So if the ogre spawned beside your platform you go soak the orb. The two people in the middle need to stay and nuke Oryx while the others run to the orbs, after you soak the orbs run back to the center with the person with the stolen aura so you don't die, look for your name in the chat to say you detonated it. Keep dpsing Oryx until he moves back to the center.  Part 5: Above 50%- Oryx will now rain fire so run in a circle like a mad man and make sure you don't overlap your path with other people. That's all there is to this just survive. Below 50%- Oryx will pull people into a realm of darkness one at a time where you will have to kill a shade or wipe so nuke it hard. The people outside need to kill the thrall that make a run for the bubble to stop them from spawning inside but don't walk into the bubble it will kill you, there will also be knights spawning on platforms so kill them fast.  Part 6: Just rinse and repeat the above until Oryx looks like he dies on one of the sides. He doesn't actually die, he will pop back up where he starts the fight and you need to nuke him hard here to finally kill him and not wipe on 

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