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originally posted in:SpaceCopsWithSpaceGlocks
Edited by confusedsaint: 9/25/2015 8:24:29 PM
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King's Fall Guide P2 [from reddit, incomplete but good]

credit to Steffwiz ----------------------------------------------------------------------------------------- Daughters of Oryx video Loot - Moldering Shard, Silence of A'arn, Class Items Mechanics The Platforms There are four platforms to stand on When stood on, they summon steps that only the dimension torn player can step on The order they are stepped on is critical to the way the steps spawn Stepping off any one of them destroys all steps The Spark Randomly positioned above one of the four platforms in the room Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB) Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the Hymn being sung from the Deathsinger's Torn Between Dimensions One player will be randomly chosen to be torn between dimensions Only this player can jump on the steps summoned by the platforms Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura The Deathsinger's Do not try to ever attack the Deathsinger that is covered in red flames The right Deathsinger must be the first to die, but not the first to be attacked Strategy Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed. Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark. Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily. The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark. Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die. This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform. ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- Oryx Credit to mabaile2 https://www.reddit.com/r/DestinyTheGame/comments/3lqt3k/spoiler_kings_fall_oryx_guide/ Part 1: Taken thrall will spawn behind the first two platforms, kill them and after most are killed a knight will spawn on the two front platforms, kill them quickly. Now the fight starts. Part 2: Oryx will slam his fist on one of the two front platforms, make sure you have one person assigned to each platform and and middle man roaming while one person is a spark runner. This works the same as the Daughters and where Oryx slams his fist is the starting point so go counter clockwise from there. Part 3 (platform): The middle man will go from front to back helping focus ogres as they spawn, their spawns will be staggered so while on the platforms focus fire on one ogre at a time to kill them as fast as possible. The ogres will spawn in the order the relic runner goes over the platforms, so where Oryx slams his fist then counter clockwise from there. You will stay on the platforms until the relic runner says he has the spark you will then jump down to focus the knight, if the ogres are dead if not kill them and make sure acolyte eyes don't kill you. Part 3 (relic runner): Jump from platform to platform to collect the spark, same as with Daughters of Oryx. When you get the spark tell your fireteam and then jump down and find the knight that came out of the ship and dunk the orb near him to steal his aura. Once you have that aura go near the center of the map and stand there with your fireteam and get ready for the next step. Part 4: Oryx will open up his belly now and you need to nuke him hard to stagger him to stop him from wiping you, if you need to use Celestial Nighthawk for 15-20+k damage depending on light level. After he staggers you need to go soak the 4 orbs that the ogres leave when they die, each person who stood on the platform are responsible for their own orb. So if the ogre spawned beside your platform you go soak the orb. The two people in the middle need to stay and nuke Oryx while the others run to the orbs, after you soak the orbs run back to the center with the person with the stolen aura so you don't die, look for your name in the chat to say you detonated it. Keep dpsing Oryx until he moves back to the center. Part 5: Above 50%- Oryx will now rain fire so run in a circle like a mad man and make sure you don't overlap your path with other people. That's all there is to this just survive. Below 50%- Oryx will pull people into a realm of darkness one at a time where you will have to kill a shade or wipe so nuke it hard. The people outside need to kill the thrall that make a run for the bubble to stop them from spawning inside but don't walk into the bubble it will kill you, there will also be knights spawning on platforms so kill them fast. Part 6: Just rinse and repeat the above until Oryx looks like he dies on one of the sides. He doesn't actually die, he will pop back up where he starts the fight and you need to nuke him hard here to finally kill him and not wipe on the final 1%.

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