JavaScript is required to use Bungie.net

Group Avatar

You got carried on HARD

"Carry a nobe today and they might carry you tomorrow!"

Request Join
  • Mission Statement

    Our clan is made up of a variety of people who don't judge! You can have any level characters and we'll help you make it to the top of the game with help from our elite crew!! Have fun and help each other.

  • Membership

    76 Members
    Total number of users that have joined this group
    9 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:You got carried on HARD
5/13/2015 10:41:51 PM
1

Crota Raid Tips Pt. 1 Lamps

[b]Please feel free to add any input[/b] Weapon suggestions -Ice Breaker for combustion -Mida Multitool for increased speed -Primary weapons with Firefly -Weapons with +2 Agility [i]Hunter[/i] Bladedancer with invisibility set up is preferred. You don't need maxed out agility because of this. You want the better control double jump so evasion when swarmed is a possibility. For grenade you want the arc bolt for mass control or the flux grenade that causes nearby thralls to pause. Turning invisible at every lamp isn't necessary but it's advised because it deters the thralls. Killing the ogre at the end isn't necessary if you stay invisible and out of sight. Gunslinger set up is based more upon trip mine grenades and combustion. Higher agility is necessary for quicker get-aways without invisibility Useful gear: Don't Touch Me gauntlets Radiant Dance Machines boots Achylophage Symbiote helmet [i]Warlock[/i] Sunsinger is the best class for this with Solar Grenades. Agility should be high with the gift of the sun perk letting you have two solar grenades. Setting flame shield on your melee will be more useful than you know if used right. Voidwalker, if used, will need vortex grenades/nova bomb, high discipline, and energy drain with surge to get through. Use your grenades as you approach lamps, throwing them directly in front of you and walking through their area of damage, when the thrall crowd gets too close or too large. Jumping on top of one of the rocks at the end to avoid the thralls is best. Useful gear: Heart of Praxic Fire chest Claws of Ahamkara gauntlets Sunbreakers gauntlets Apotheosis Veil helmet Obsidian Mind helmet [i]Titan[/i] Titans have a high enough jump to take the shortcut jumping off the top of the rock near the second lamp up to the next level, following the edge around to the hill ascending to the top of the lamps area. The 1st jump perk for increased height with maxed agility is the easiest way to achieve this. If you're against all that 'cheesing' Defender is the class you want to run. With Helm of Saint-14's perk your bubble will bling enemies who enter so using that is advantageous. The spike grenade can be used like the warlock area damage grenades. An icebreaker is almost necessary for thrall control. The striker shouldnt be used for this but if you really want to use the lightning grenade and aftermath super Useful Gear: The Armamentarium chest Helm of Saint-14 helm

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Please feel free to add any input[/b] Weapon suggestions -Ice Breaker for combustion -Mida Multitool for insanely increased speed -Primary weapons with Firefly -Weapons with +2 Agility [i]Hunter[/i] Bladedancer with invisibility set up is preferred. You don't need maxed out agility because of this. You want the better control double jump so evasion when swarmed is a possibility. For grenade you want the arc bolt for mass control or the flux grenade that causes nearby thralls to pause. Turning invisible at every lamp isn't necessary but it's advised because it deters the thralls. Killing the ogre at the end isn't necessary if you stay invisible and out of sight. Gunslinger set up is based more upon trip mine grenades and combustion. Higher agility is necessary for quicker get-aways without invisibility Useful gear: Don't Touch Me gauntlets Radiant Dance Machines boots Achylophage Symbiote helmet [i]Warlock[/i] Sunsinger is the best class for this with Solar Grenades. Agility should be high with the gift of the sun perk letting you have two solar grenades. Setting flame shield on your melee will be more useful than you know if used right. Voidwalker, if used, will need vortex grenades/nova bomb, high discipline, and energy drain with surge to get through. Use your grenades as you approach lamps, throwing them directly in front of you and walking through their area of damage, when the thrall crowd gets too close or too large. Jumping on top of one of the rocks at the end to avoid the thralls is best. Useful gear: Heart of Praxic Fire chest Claws of Ahamkara gauntlets Sunbreakers gauntlets Apotheosis Veil helmet Obsidian Mind helmet [i]Titan[/i] Titans have a high enough jump to take the shortcut jumping off the top of the rock near the second lamp up to the next level, following the edge around to the hill ascending to the top of the lamps area. The 1st jump perk for increased height with maxed agility is the easiest way to achieve this. If you're against all that 'cheesing' Defender is the class you want to run. With Helm of Saint-14's perk your bubble will bling enemies who enter so using that is advantageous. The spike grenade can be used like the warlock area damage grenades. An icebreaker is almost necessary for thrall control. The striker shouldnt be used for this but if you really want to use the lightning grenade and aftermath super Useful Gear: The Armamentarium chest Helm of Saint-14 helm[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon