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The Super Suckers

"Super Suckers and Fail Charges"

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    This group is primarily for people who fit the description "Super Suckers". What does this mean? Well, quite frankly, it means sometimes you really can't land your supers effectively. This group isn't leaned towards people who suck with their supers and intend to keep sucking with them, but also towards good players and people who strive to get better. Also, we happily accept anyone already in a clan, say, they want to join this group since it's Crucible-oriented or since it has some news posts, they could join and not be pressured to leave their previous clan. Other than that, this is pretty much your average group. Get raid Fireteams together, play Strikes, Crucible, Patrols, etc. Join today and play with people like you!

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originally posted in:The Super Suckers
Edited by Bee: 3/30/2015 6:23:32 PM
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Bee

House of Wolves Exotic FULL List

These are all the currently known House of Wolves exotics, some of them might not come with the House of Wolves, and there might be more we don't know about. Well, let's get into it. Armor is up first! [b]-Helmets-[/b] [b]Eternal Warrior[/b] [b][i]Absolute, unflinching resolve.[/i][/b] - Titan (Striker) Perks [i]Rain Blows[/i] - Increased Melee attack speed. [i]Inverse Shadow[/i] - Increased Super Energy from killing minions of the Darkness. [i]Resolute[/i] - Provides [b]Unstoppable[/b] for [b]Fist of Havoc[/b]. [b]The Ram[/b] [b][i]...PRAISE ME...[/i][/b] - Warlock (Sunsinger) Perks [i]Energy Projection[/i] - Increased grenade throw distance. [i]Quintessence Transfer[/i] - Replenish super energy when you kill an enemy with a grenade. [i]The Ram Arises[/i] - Activating Radiance from death disorients nearby enemies. [b]Exotac Angel Hunter[/b] [b][i]Built from a Golden Age combat pilot sensorium, it orients the brain during sharp manuevers[/i][/b] - Hunter Perks [i]Light the Blade[/i] - Causing damage with a grenade reduced the melee cooldown. [i]Inverse Shadow[/i] - Increased Super Energy from killing minions of the Darkness. [i]Angel Hunter[/i] - Significantly increases your weapons accuracy for a short time after jumping. [b]-Chests-[/b] [b]Purifier Robes[/b] [b][i]Fire is the breaking of bonds. Fire is freedom. We must be swift and thorough in our liberation..."[/i][/b] - Warlock (Sunsinger) Perks [i]Special Weapon Ammo[/i] - Carry more ammo for special weapons. [i]Heavy Weapon Ammo[/i] - Carry more ammo for heavy weapons. [i]Burn Brighter[/i] - Enemies killed by ignite effects explode. [b]-Gauntlets-[/b] [b]ACD/0 Feedback Fence[/b] [b][i]The Active Contact Defense system uses warsat hull materials to store a retaliatory charge.[/i][/b] - Titan Perks [i]Special Weapon Loader[/i] - Increases the reload speed for all special weapons. [i]Rain Blows[/i] - Increased melee attack speed. [i]Wrath Conductors[/i] - Taking damage from a melee attack deals damage in an area around you. [b]Nothing Manacles[/b] [b][i]The equations balance thus: you are diminished, and I am exalted. You are broken, and I am made strong.[/i][/b] - Warlock (Voidwalker) Perks [i]Special Weapon Loader[/i] - Increases the reload speed for all special weapons. [i]Serpent's Tail[/i] - Causing damage with a melee attack reduces your grenade cooldown. [i]The Cold Equation[/i] - Kills with Void Light abilities grant a shield. [b]Ikaheka's Hooks[/b] [b][i]Ah, no matter; the wound is not so deep...[/i][/b] - Hunter Perks [i]Special Weapon Loader[/i] - Increases the reload speed for all special weapons. [i]Ashes to Asset[/i] - Replenish super energy when you kill an enemy with a grenade. [i]Touch of Venom[/i] - Hitting an enemy with a melee attack while invisible deals additional damage over time. [b]-Leg Armor-[/b] [b]Peregrine Greaves[/b] [b][i]Victory from on high.[/i][/b] - Titan (Striker) Perks [i]Peregrine Strike[/i] - Shoulder Charge deals bonus damage when activated in the air. [b]Unremarkable Bones[/b] [b][i]Surely the Warlocks cling to these fossils for a reason. What could it be, oh bearer mine?[/i][/b] - Hunter Perks [i]Heavy Weapon Ammo[/i] - Increases the amount of Heavy Weapon ammunition you can carry. [i]Not Bound By Law[/i] - Upgrades Double Jump with an additional jump. That's it for Armor, now here are the Weapons: [b]347 Vesta Dynasty[/b] [b][i]A Reef scout hunts for years, fighting piracy and ancient traps, to crack one cache and claim the weapons within.[/i][/b] - [b]Scout Rifle[/b], Kinetic Damage Perks [b]Signature[/b] - [i]Goliath[/i] - Non precision kills temporarily increase Armor stat for 15 seconds. - [i]David[/i] - Precision kills temporarily increase Agility stat for 15 seconds. [i]Life Support[/i] - Recovering from near death grants additional ammo and briefly increases reload speed. [b]Stats:[/b] Rate of Fire: 37 Impact: 48 Range: 61 Stability: 53 Reload: 68 Magazine: 19 [b]Lord of Wolves[/b] [b][i]By this right alone I rule.[/i][/b] - [b]Shotgun[/b], Solar Damage Perks [i]Hip Fire[/i] - This weapon has bonus accuracy when firing from the hip. [b]Signature[/b] - [i]Devil's Touch[/i] - Stacking rapid hits has the chance to set your target on fire. [b]Stats:[/b] Rate of Fire: 11 Impact: 65 Range: 5 Stability: 31 Reload: 22 Magazine: 5 Well, there's the Exotics! I hope you enjoyed this article, if you did, bump it up! Thanks for reading! ~ Bumblebee5253

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