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Edited by SoIidus Snake: 4/7/2015 12:22:37 AMThe changes outlined for 1.1.2 are necessary and a very good thing. What is not so good however is the way the Destiny developers keep messing with the weapon balance. The sandbox guy who deals with changes to the guns really needs to stop blanket patching of weapons because of the PVP element of the game. Whilst I completely agree that certain (individual) weapons require "taming" for the crucible , the changes to auto rifles and hand cannons introduced in patch 1.1.1 were completely OTT and for the most part not required and have had a negative impact on the PVE element of Destiny , The element of the game that most people bought the game on the back of. Most auto rifles are high rate of fire and low impact and most now are unusable in the higher lvl content , hand cannons did require a nerf to damage drop off at range but in no way did they require a nerf to first shot accuracy. Bungie said they wanted to reward snap shooting with HC's (and that they were working as advertised ) this is noticeably more difficult now as even when properly aimed and often even at close range a crit shot will miss. Bungie needs to stop listening to PVP crybabies and stop right now neutering the tools of our trade , if they keep going the way they are going with PVP nerfs that effect the PVE game they will be taking the excitement out of destinys arsenal making all weapons just a series of PVP balanced stats. I made a post about this before 1.1.1 even dropped , the post garnered solid support from the community ... have a read see what you think. heres the link https://www.bungie.net/en/Forum/Post/99656519/0/0 Its long btw....... but worth reading all the comments and replies as some good points are raised by most involved :) Pulse rifles needed a buff , so did shotguns in PVE (although they are a little OP now) a better buff would have been to up the damage by 50% again and extend the range to further than melee distance. I love Destiny , I started playing at the Beta , then on XB1 on release before recently switching to the PS4 version ... I have amassed too many hours... but these weapon balancing changes are driving me nuts ... if there was one reason that would stop me playing it would be this. apart from this ..and with the changes outlined in 1.1.2 - I do think the game is finally moving in the right direction :)
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The strike for Cerberus Vae III, I feel was greatly needed. The boss was a bullet sponge, and in the nightfall things just dragged out to the point where if you didn't get an exotic it just felt like you were cheated. I mean I get RNG and all of that good stuff but it hardly felt worth it in the end, so the editing being done should be successful. I don't think that the Dust Palace Strike was a problem, especially with the shotgun buff, each player can take a Psion Flayer easily with the right gear. I have recently experienced the issues with both raids, so I'm happy about that. Altogether I'd say this was a good weekly update!