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originally posted in: Why are players quitting Destiny?
8/4/2015 12:31:31 AM
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Hopefully you're right. I know there's a lot of us who hope for that. You'll have to forgive my unbelief in the meantime however. Is there really that much more time between HoW and TTK than there was between TDB and HoW?
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  • I get the impression that the Destiny, TDB, and HoW were all woven into a huge, several-month "launch." I think TTK starts a new phase of the game -- like switching off a game and switching on another -- and they have poured all their resources into it. Year One is over along with the stress of launching such an ambitious game. When they separate Year One and Year Two like they have been doing constantly, I really get the feeling they take that to heart. It's on a whole new level. If course, we'll see, but I think the incoming changes are going to be far greater than most realize. They've had time to slow down and do what they're good at, rather than being rushed with the launch-era deadlines.

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  • Is weapon nerfing 2.0 included in your list of groundbreaking changes? Because that easily the most annoying shit they pulled all year long. Anyways, like I said, hope you're right. For all of us.

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  • Not included in the new things coming, but yes, more of continuing to perfect the mechanics. This patch effectively evens all guns out and I'm good with that. I roll with Gjallarhorn and Ice Breaker everywhere I go in PvE, and in PvP, I'm always running around with Thorn, a Shot Package/Aggressive/Max Range shotgun, and a Proximity-Det/3 Tube/Max Radius + Velocity rocket launcher. I'm good with finding new ways to play and this patch is for the best. Total balance.

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