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originally posted in: Why are players quitting Destiny?
8/11/2015 6:37:45 PM
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This is really well constructed. Nice to see coherent opinions and suggestions that are not just whining or lashing out! Need more people like this in the community and forms. I was starting to get pumped for TTK before but the more they discuss it (the Dreadnaught sounds like it will be cool for sure) the more it really just seems like a repacking of more of the same with slight modifiers. Am I expecting something game changing that changes the core fundamentals? Of course not, but these "quests" are just repacking of what's already there or "lipstick on the pig". It going to be running the same content we have been for a year for another full year (with a lower frequency of repeating the same ones). The weapons nerfs for PVE are nothing more than to slow down players efficiency and pad game time for the Q3 and Q4 shareholder reports. They are always yapping about time played per person (which is actually not important to bottom line since it's not subscription based) and the PVE nerfs seem to be nothing more than strategically removing the most efficient tools so they don't overshadow the weapons in TTK and alienate people. Guess what, if you are a skilled player you will beat anything with anything (within reason) and bullet sponge bosses and over-level enemies are BS artificial difficulty modifiers for lazy developers. If they developed some truly unique mechanics the nerfs would NOT be needed, period. Also, the hyperbole marketing campaign.....stop writing long lists of "content" that is core game maintenance or update activities. That's a very misleading way of advertising and applies across the board so it's not actually part of the paid content so it should be below the line. TTK is shaping up to be filler and a couple of weeks of fun until it's back into the same grind for another year and for me it will be time to move onto some of the 15+ AAA titles that look amazing coming out over the next 8-10 months.
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