5 to 7 instakill hammers with health regen on a kill with it. I should get a health regen by running into a crowd frying thralls
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Hey guess what? Its a super idiot! Just like all the other mobile supers that hunters and warlocks have! Their insta kill just like the hammer! Wow knowledge!!!! Oh and by the way, if someone sucks, yes it can throw 7 hammers. Ive only had to use 3-4 hammers to kill an entire team. just like blade dancer, sith lord, sun singer can do it too, nova bomb and nighstalker can shut down supers and get easy kills.
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Edited by chittyshwimp: 9/26/2015 4:29:56 AMGolden gun: -ranged -mobile -no damage buff -no healing ability Blade dancer: -close ranged --mobile -damage buff -Healing ability Nova bomb -instant -ranged -decent damage buff FoH -instant -close range -huge damage buff As you can see with this trend, only mobile supers have potential to get a health regeneration perk. Meanwhile, the instant supers get the damage buffs. The justification that blade dancers get both is their need to close distance. Meanwhile, hammer of is essentially golden gun and blade dancer combined. The two classes you complained about being so powerful [i]combined[/i]. Gg has a max of 4 kills, possibly 5 if the enemies are grouped close enough, while hammer of sol can get 6 easily if they are all in the same area, not necessarily grouped up like the combustion perk from gg would need.
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Edited by Njim1: 9/26/2015 5:50:50 PMYou're a -blam!-ing troll man. Max 4 kills? It's like you've never played Destiny PvP. https://www.youtube.com/watch?v=UlOe17o4vTs 6 kills with Golden Gun. Damage? 213 damage (half damage) on Sunsinger. 213 damage (half damage) on Bladedancer.
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Also, I just actually watched your video. 2 of those kills were only because the sunsingers were dumb enough to self res in front of a golden gun. Terrible example.
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That video is from february, before a ton of patches. That was pure luck that they were all grouped and lined up like that. Want me to find a video of my friend getting 6 kills with a FoH and say that's the norm too? And 213 isn't half damage of 350 (or 360) which is what the damage currently is for gunslingers (source: patch notes) Saying that FoH doesn't get an armor buff just proves how much in denial you're in.
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Please show us a video of someone getting 6 kills with Fist of Havoc/
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Oh and here's another video So since I have 2 videos of that happening, what's that mean, by your logic? That FoH is OP?
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Here's a video of someone getting 6 kills. By your logic that's a normal occurrence. Also here's a thread of what the community thinks of FoH damage resistance. Feel free to reply, unless you feel too stupid now. Which I totally understand. https://www.bungie.net/en/Forum/Post/157333054/0/0
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Your insults are cute. I love those vids! Props to those Titans for seizing beautiful moments of enemy stupidity. It's not every day you see something like that. Gunslingers don't need to once-in-a-million setups like that to get huge numbers of kills. They have the highest KDR of any subclass in Destiny, everyone everywhere has been aware of its OPness, everyone except for you I guess.
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Lol golden guns don't have any damage resistance. That's what makes them more balanced than the hammer
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Edited by ObamaBinLaden: 9/28/2015 8:13:09 AMif its so op and makes getting a good kdr so easy, why is your hunter negative?
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I'm surprised you saw my KDR but didn't see the fact that I don't play hunter (or Gunslinger)
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If I could send it to you I would, it's on xbox upload. But here's a poll from the community on whether or not it has damage resistance. https://www.bungie.net/en/Forum/Post/157333054/0/0
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Ah it was a video oh 5 kills, my mistake, but regardless by your broken logic, then because I have a video that means it's a normal occurrence.
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Ok hold on
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1. 213 is half damage of 425, which was how much damage Golden Gun used to do. If Golden Gun was nerfed to do 360, it will do a whopping 180 damage on someone using their super. OF COURSE it won't kill a Sunbreaker, who has 200 health with full armor spec. 2. Fist of Havoc does not get an armor buff unless the perk is selected. Please go play Destiny before coming to the Destiny forums.
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[quote]1. 213 is half damage of 425, which was how much damage Golden Gun used to do. If Golden Gun was nerfed to do 360, it will do a whopping 180 damage on someone using their super. OF COURSE it won't kill a Sunbreaker, who has 200 health with full armor spec.[/quote] The patch notes clearly state that there's a buff for golden gun, going from 350 to 360. These numbers are clearly being pulled from your ass. You can have a seat now, unless, of course, it hurts to sit after that spanking.
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It seems you didn't watch the video, ya know, the one I've been talking about. I'm sure if you'd watched it you wouldn't have spent 3-4 posts mentioning patch notes and trying to figure out math. 213 on the 2 Sunsingers and the Bladedancer, 425 on the last shot (on someone not using a super).
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So let me ask you this my man: for a year..... Titans were a minority in crucible and had no chance against any of the vanilla supers unless we have had either death from above or we got close to even use FOH. Hunters had the crucible throne even with their debuffs, yes cause lets be honest haha, hunters still are the majority of the destiny community and can still be a force to be reckoned with. Titans get a super that finally puts us on an even playing field with the two classes that had ranged supers and the classes that dominated in pvp for a whole year.... And almost every hunter and horrendous players at crucible..... Start crying nerf. Now to my point: what would be, your change to the sunbreaker hm? Remove it entirely, like most of the hunter community is screaming for? Nerf it to the point where titans just dont bother to play anymore and miss out on the legendary marks on the dailies? Im just asking a question cause it seems that the hunters either want it nerfed into oblivion, haha which wont happen cause we all know if bungie does a nerf they nerf -blam!-ING EVERYTHING so the other supers will be nerfed too. The other option is they want it removed completely, no new super for titans. So what would you do?
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No, reduce damage resistance. You're complaining about how powerful the two original hunter subclasses are but are defending what is essentially a combination of the most powerful components of each subclass.
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Glad to see someone reasonable in what their asking for. I can live with a damage resistance debuff, cause that is something is reasonable!!! But you have to understand friend, that GG and BD were dominate back then!! Cause they were, even with their debuffs. I mean when i played as a BD, i could wipe teams out the same way(somewhat) sunbreaker can. Now not entirely the same way, but the wipe doesnt change in the end result, the player/players get wiped. When bungie does make changes, they will tweak with all of the subclasses, cause all you have to do is look at the weapon balancing.... They -blam!- with EVERYTHING!
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Fist of havoc I doubt has a damage resistance buff. Don't care what stats say. It's a shit class. Used it with the helm that gave you damage resistance with full health and I still got killed 1v1 when activating it in that split second you're in the air
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During the mayhem playlist I've seen multiple titans survive a golden gun shot, without the perk. Clearly you don't know what you're talking about.
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Edited by Reylo_Romance: 9/26/2015 3:20:50 PMJust because a golden gun can't kill a fist of havoc doesn't mean you can't kill one one vs one. I've seen videos of people using golden gun on a fist of havoc, but fail to also try and hit the titan right after shooting. Or even shooting twice. Especially when Titans drop down from certain heights. And people usually wound a titan some before they can get close enough to use it. It's a shit class and you're better off trying to get people bunched together with it but and you gotta get close and you increase your chance of getting shot before getting close enough. Meanwhile warlocks and hunters can sit back from a distance and not risk their lives as much. Even blade dancer can appear off radar and easily get close to get multiple kills. Can also use the range perk that sends a strike across the ground when they cant get close enough. Its crap