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originally posted in: How is the Hammer of Sol balanced?
9/27/2015 4:07:22 PM
2
[quote]Other supers can instantly shut down a sunbreaker, just like the arc blade and radiance before it. Another weakness that comes to mind is mobility. The super is somewhat slow and running away is possible. In addition to that, I imagine blink would be at least a little useful in avoiding hammers[/quote] -Every super gets shut down by other ones, it's how they work. And against anyone without a super, they will win every time. -It has as much mobility as any multiple-use super except arc blade -It's possible to run away from every super (but with this one and GG you'll likely get hit as you're running away because of the range) -Blink can avoid any AOE super. And with this one, if they avoid one hammer they'll probably get killed by the next one... Or six...
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  • Update, I ran a circle around a rock/tree c side of crossroads, came back around while he was trying to attack the zone itself and sworded him

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  • You shouldn't need heavy ammo or running away or another super to shut down that kind of super. Arc blade, golden gun, storm trance, and radiance can all be shut down with a sniper or a shotgun/melee. When I said no weaknesses, I meant that it outclasses every other super in almost every other category. It does everything as well as or better than the other supers.

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  • See that's where I think your wrong: "you shouldn't need overwhelming force to take down a super". What do you do when you're fighting a tank, fight it head on, or use something that will blow it up

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  • Well even though supers shut down other supers you excluded that from its weaknesses (note: you said no weaknesses). For the mobility part, it's all about how you run, you certainly can't just run through the open plaza on bannerfall

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