Not to mention, Sunbreakers have the worst melee and no seeking or proximity grenades.
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I disagree with the melee part because if you have the right perk on when they take burn damage you and your allies do bonus damage so they die pretty easily.
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You wont survive that encounter anyway though, even if you close the distance of its pitiful range to even get it off that is.
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Idk. I don't seem to have a problem finishing the kill, but to each their own.
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With all the shotguns and longer ranged melees everywhere, being able to take advantage of your own Melting point never happens. It just doesn't; unless you get paired up with players without thumbs, in which case more power to you, but in an actual game no way. You never open with a melee, its suicide due to the cooldown.
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It would be nice to have a ranged melee, for sure. I like the new subclass a lot and I think it is does benefit titans. The Titan melee has always been a problem though.
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All the melee options seem geared towards PvE more than PvP. I know the Nightstalker's smoke bomb isnt really a melee but it has good PvP options available to it, envenomed and snare for example. Hell Warlocks can increase their melee range even further for PvP. Titans only really have Stoke The Forge. Not a bad ability, but just a little weak compared to other classes.
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Edited by Lucario202: 9/28/2015 2:15:17 PMFusion seeks [spoiler]unless you talking about axion bolt seeking but i i assumed that would be a proximity[/spoiler]
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I meant tripmines, lightning and the wall attaching smoke grenades - for proximity. Seeking/tracking grenades would be firebolt, arcbolt, axion bolt. I can see the argument for fusion grenades.
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Which is why they're the favorite among Sunsingers... Oh wait.