You have very little crucible time at all and doubt you even understand the frustration in getting killed repeatedly by the same gun that the whole team is running because choosing any other weapon is putting you at a huge disadvantage. The need for balance in the crucible is real. The balance for crucible however shouldn't ever effect PvE play. Trials an IB are the most exciting thin destiny has going for it since every match is guaranteed to be different where as any PvE content if played enough is repetitive an tedious. So before you start complaining about something you don't actually know about, try it for more than one weekend and don't be scared to lose and who knows you might actual start to like it
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Not sure where you're getting I have very little Crucible time, may want to recheck. Just under 13k kills on my Titan alone and I've deleted 2 endgame characters and remade classes. Love players that think because they play more, they're opinions mean more. So before you make a stupid comment, check your facts champ.
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Wow 13k on only one character that's so impressive and you've deleted characters. You know who cares? No one. Look at your trials kills and time spent in trials which is basically non existent (he only has 8 total kills across 3 characters) and yet here you are making a post About why trials is bad but you really have very limited experience in trials so you have no idea why the "nerf" cries even come from trials. It's not like nerf cries started only when trials started so get real and try a game type more than once before you say it needs to go
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I agree with you on that. The underlying issue is that Bungie does not balance when they try to balance. After every rebalancing they leave one or two groups that excel above the rest while pushing the rest down too far. Add that in with them making most legendaries so poor that they can't compete with the Exotics and the story tells itself really.
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They need to make all weapons powerful in their intended rolls and stop trying to balance for use. People will use weapons they are comfortable with regardless. I have always loved scout rifles and I used them before they received a PVP buff and I still use them now. Same for hand cannons. After using the Imprecation to get my PVP head shots, I had the urge to pull out my old Timur's Lash - and guess what? Nerfs and all, the gun STILL wrecks it! People always migrate to weapons they perceive as, globally, the most effective in PVP regardless of their personal playstyles. ALL weapons have different roles they are designed to fill, and none are good in ALL situations. They need to make sure EACH weapon is powerful enough to perform well in its designed role, and let the players make the weapon choice based on playstyle. Until they do this, you will ALWAYS see people running around with carbon copy/cookie cutter guns. But it will be a very dark and cold day in hell before I stop using my NITC/Patience and Time in Crucible.
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Precisely and that is the reason for The Last Word being reduced to a closer range weapon - it's niche is being up close and personal with no time to really aim...you just pull the trigger and drop the fool lol
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Exactly. That's why I think they should keep pulse rifles like they are and rebuff autos to their originally glory along with fusions, shottys and hand cannons pre patch 2.0. Then their would be actual balance because everything would have a high TTK and people would choose weapons that matched their play style
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I would be all for that! Although I did not think pulse rifles were OP even pre-patch. I still killed them with a scout rifle at long range and had a fighting chance when I was inside their optimum range with some fancy stick work and my ability to land precision hits while straffing.
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Indeed. I have taken to using Fabian Strategy now on my Titans for Trials this week. If you can use it right it can rival and actually outperform Last Word for close range TTK on a Primary. That is the start of some kind of balance