Ok normally you make some sound arguments and usually I agree with the things that you say. But lets just think about this for a second. Before trials, there was Iron Banner. That's what essentially killed AR's. The fact is that there is always going to be a number of people complaining on these forums for nerfs, and they'll say it trials till that's gone and then it'l be IB, and then they'll complain about regular crucible. There will be no end. In all honesty, Bungie shouldn't cater to any complaints on the forums. They should be able to see what's happening in the game themselves. Especially when it comes to the balance.
Here's what needs to happen. They need to reset everything. All weapons. All Subclasses. Look at what worked and didn't work. Here's the list.
Weapon ranges needed to defined. As defined as it is now. This would've reigned in Auto's, Hand cannons, and Shotguns.
Pulses were weak in vanilla destiny. They needed to be brought up little by little.
What was wrong with blink? Shotguns. The perks that made shotguns too good? Remove them from the rolls.
Sniper rifles? Define range and remove last round and luck in the chamber proc except on precision shots.
Heavy weapons? Does anything really need to be changed? No.
Sunbreaker? This was obvious. They fixed it.
Grenades on the subclasses didn't need to be touched damage wise.
There are too many exotics for me to go over but I'll do the infamous ones.
Thorn. Everyone hated it in it's original state. Don't know why. It had faults but that's how it was balanced. It didn't need the buff it received. They should've reduced and the dot and made it stack the way it does now.
The Last Word. Once the range was defined it wouldn't have been a problem. Aside from the ads bug. But that was fixed.
Suros Regime. Once range was defined and damage fall off became prominent it would've been fine.
If there's another infamous one you'd like me to cover I'll edit this post.
Now to the Mida and truth.
Mida is straight up the most balanced exotic weapon in the game. Hasn't changed (to my knowledge) since day one. But now that they've nerfed every other weapon type besides scouts of course they're going to attack it. This would not happen though if the other weapons were as competitive.
Truth. People wanna complain about being killed by a rocket launcher?
Yeah it's got great tracking and it also has G&H but they nerfed both of those. The tracking used to be more aggressive and G&H had a bigger radius. What would they do? Nerf them again until it doesn't feel like they're getting a kill from the perks. Because they won't. They'll have to aim right at the person and if the rocket isn't close (and I mean in their face close) it won't kill them. Until then people will complain.
The weapons need balance. It has nothing to do with the game modes.
Someone at Bungie needs to step up and say
"Hey, our sandbox is a mess now. We need to look at this from the beginning. Lets separate exotics from the normal weapon tunings and tune those as needed. Let's see why some weapons are better than others and implement changes that don't effect the damage stats unless they absolutely need to be. Lets remove perks that make weapons too good. Lets shoot for an average time to kill in PvP across all weapon types."
But now you've got people thinking it's because of trials that we're in this sorry state. You're asking them to change something without actually looking at the root of the problem. That's exactly what the "community" did when they thought a weapon was too good. Look where that got us.
Please go back to being be the voice of logic and reason that I remember you to be.
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I think his point is more so related to the systemic link to ToO in regards to when or where it began but to where it has ended up and the fact that it sticks to it. ToO has become the icon to which a finger can be pointed and now Bungie always uses ToO as a reason to change something when Sols absolutely right, almost no one plays.
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I got what he was saying. But tying trials with how bungie Nerfs and buffs their weapons and then say that it's only a small percentage of people that play of which bungie caters the weapon updates to, can all be tied to how the gameplay is at the moment. If someone could go into any game and use what they liked and be successful then the player count wouldn't be so low. Even for tough competitive environments like ToO.
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I agree with you to an extent, I'm not going to go as far as day remove PVP period but if you take away ToO you lose the ability to point the finger, ultimately it will get pointed at something else. The overall point is they aim their responses to these fixes at ToO. No one gives a crap about ToO lol
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I can agree with that. Even though I'm one of the few who likes trials I'm not so foolish as to think that my needs outweigh those that like the more regular crucible.