Imagine a SBMM system that worked perfectly. That is, no lag, and every guardian is matched perfectly to another guardian of exactly the same skill level.
What would be the point of improving? Why try to git gud? It won't matter because all your opponents will be the same level.
I know that pub-stomping teams are annoying. I know close games are intense. But isn't it fair that players who hone their skills and improve their game... umm... let's say, catch more fish? Isn't that the reward for improving? To do better in games?
Now the flip side of the coin is that newer/less skilled players sometimes get wrecked by some high skilled players. But that only gives us motivation to improve. When we get destroyed by a highly skilled player, we aspire to step up our game. To be like him. It's the very core of a PvP experience. To improve. So we might someday be able to wreck like [i]that guy.[/i]
SBMM is undermining the very foundation of the crucible in this way. And then there's the lag...
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.