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originally posted in: Create an Exotic contest!
2/8/2016 3:34:17 PM
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Oh boy, time to pull out the old copy paste: The Greatest Oath: "...not. She loves me. She loves me not. She..." Hand cannon: with an appearance that is clearly linked to the hive, this slender, long barreled hand cannon looks to be alive. A large, spiked hand guard curves to narrow itself until it meets with the end of the barrel. On the side inward to the user is what appears to be a lung, rising and falling as it breaths. Protruding from the outward side of the weapon is a boney spike at the end of a fleshy tentacle. The spike inserts itself into the arm of the user each time the weapon is readied. While aiming in, two transparent membranes fold up at each end to act as weapon sights. Reloading sees 6 long, barbed teeth (3 on each side) open to release the ammo cartridge. Removal of the cartridge reveals a mouth lined with small additional teeth. -Til' death...: each shot fired by this weapon gains damage bonus and mild poison effect at the cost of one forth of player health. Kills return one eighth of player health with 1% chance of full health restoration. -kills while critically wounded immediately begin health regeneration. -...do us part: death while holding this weapon has chance to cause solar explosion. The Highwayman: "Hide your gold and silver before I get to you. Hide your wives and daughters, or I'll take them too." ~Angus Shotgun: with a stubby size, wide loading system, and a wire framed of mix-matched shotgun looks old and well worn. The beat-up stockless frame shows remnants of a former black sheen that can be seen chipping away or starting to rust. Some parts replaced by those that are clearly foreign to the weapon itself. Jagged nubs are all that is left of the shotgun's sights. The operational components, on the other hand, look well kept and in perfect working order. Reloading sees a breach on the top being pushed forward to eject the spent shell before a live one is slid in to take its place. The beach is then pulled back and the weapon readied. To start, this shotgun fires a single shell before reloading, with 6 max in reserve. -Growing Bounty: each successful kill increases amount of reserve ammo the user is able to carry. One round is freely granted for every third reserve increase. Limit: 30 rounds in reserve. Death resets all progress. -range finder -Fear Monger: killing an enemy with this weapon within 6 seconds of another grants an extra round in the chamber when the weapon is reloaded. All loaded rounds are discharged in a single shot, multiplying the damage by the number of chambered rounds. Max chambered round: 5
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